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<blockquote data-quote="Delazar" data-source="post: 9546442" data-attributes="member: 71130"><p>d20 is a must, but I would also go with "spell points" instead of Vancian casting. It's just so much easier to explain to new players. "This is your pool of health, and this is you pool of mana". Anyone that ever played any video game will get it immediately.</p><p></p><p>Maybe those that are not spellcasters can use those points for other stuff.</p><p></p><p>On saving throws, I would go with just Physical (Mid of Str/Dex/Con) and Mental (Mid of Int/Wis/Cha)</p><p></p><p>Three classes, and specialize later it's a great idea.</p><p></p><p><strong>Warrior</strong></p><p>HP: d10</p><p>MP: d6</p><p>Proficiency: All armor and all weapons</p><p>Good save: Physical</p><p></p><p><strong>Expert</strong></p><p>HP: d8</p><p>MP: d8</p><p>Proficiency: Light armor and simple weapons</p><p>Good save: player's choice</p><p></p><p><strong>Spellcaster</strong></p><p>HP: d6</p><p>MP: d10</p><p>Proficiency: No armor and no weapons.</p><p>Good save: Mental</p><p></p><p>Sometimes I feel I'd like some sort of Dragonbane RPG with level-up mechanics.</p></blockquote><p></p>
[QUOTE="Delazar, post: 9546442, member: 71130"] d20 is a must, but I would also go with "spell points" instead of Vancian casting. It's just so much easier to explain to new players. "This is your pool of health, and this is you pool of mana". Anyone that ever played any video game will get it immediately. Maybe those that are not spellcasters can use those points for other stuff. On saving throws, I would go with just Physical (Mid of Str/Dex/Con) and Mental (Mid of Int/Wis/Cha) Three classes, and specialize later it's a great idea. [B]Warrior[/B] HP: d10 MP: d6 Proficiency: All armor and all weapons Good save: Physical [B]Expert[/B] HP: d8 MP: d8 Proficiency: Light armor and simple weapons Good save: player's choice [B]Spellcaster[/B] HP: d6 MP: d10 Proficiency: No armor and no weapons. Good save: Mental Sometimes I feel I'd like some sort of Dragonbane RPG with level-up mechanics. [/QUOTE]
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