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<blockquote data-quote="Horwath" data-source="post: 9546450" data-attributes="member: 6801299"><p>this is my take as well.</p><p>But I agree on high level spell limit. only 1 spell per Long rest for levels 6-9. Some "archmage" feat could add a bonus cast or two, at the expense of not getting something else.</p><p></p><p>I am not sold on the "expert" being it's own class.</p><p>I'm more for martial/spell split in base classes.</p><p>Expert can just be a selection of feats you take on the way instead of taking more martial/spellcasting features.</p><p></p><p>so the 4 classes:</p><p></p><p><strong>warrior:</strong></p><p>HD: d12</p><p>Extra attack: levels 5,9,13,17</p><p>Weapons: simple and martial</p><p>weapon mastery: 3</p><p>Armor: light+shield, medium, Optional: Heavy</p><p>spellcasting: none</p><p>cantrips: none</p><p></p><p><strong>Gish:</strong></p><p>HD: d10</p><p>Extra attack: levels 5,15</p><p>Weapons: simple and martial</p><p>weapon mastery: 2</p><p>Armor: light+shield, Optional: Medium, Optional: Heavy</p><p>Spellcasting: half-caster</p><p>cantrips: 2</p><p>1st to 5th level spells</p><p>new spell level at class levels 1,5,9,13,17</p><p></p><p><strong>Adept:</strong></p><p>HD: d8</p><p>Extra attack: level 9</p><p>Weapons: simple, Optional: martial</p><p>weapon mastery: 1</p><p>Armor: none, Optional: light+shield, Optional: medium</p><p>Spellcasting: 2/3rd caster</p><p>cantrips: 3</p><p>1st to 7th level spells</p><p>new spell levels at class levels 1,4,7,10,13,16,19</p><p></p><p><strong>mage:</strong></p><p>HD: d6</p><p>Extra attack: none</p><p>Weapons: simple, Optional: martial</p><p>weapon mastery: none</p><p>Armor: none, Optional: light+shield</p><p>Spellcasting: full caster</p><p>cantrips: 4</p><p>1st to 9th level spells</p><p>new spell levels at class levels 1,3,5,7,9,11,13,15,17</p><p></p><p></p><p>for optional features, every class would get a certain number of feats at 1st level that could be spent on:</p><p>martial weapons</p><p>fighting style(s)</p><p>armor proficiency</p><p>extra skills</p><p>extra expertise</p><p>extra cantrips</p><p>extra Spell points</p><p>extra spells known</p><p>extra HP per level</p><p>extra move speed</p><p>extra usages for Bonus action</p><p>extra sneak attack damage</p><p>extra weapon mastery</p><p></p><p>OFC, all of there options could be taken later instead of higher level feats if someone wished it.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9546450, member: 6801299"] this is my take as well. But I agree on high level spell limit. only 1 spell per Long rest for levels 6-9. Some "archmage" feat could add a bonus cast or two, at the expense of not getting something else. I am not sold on the "expert" being it's own class. I'm more for martial/spell split in base classes. Expert can just be a selection of feats you take on the way instead of taking more martial/spellcasting features. so the 4 classes: [B]warrior:[/B] HD: d12 Extra attack: levels 5,9,13,17 Weapons: simple and martial weapon mastery: 3 Armor: light+shield, medium, Optional: Heavy spellcasting: none cantrips: none [B]Gish:[/B] HD: d10 Extra attack: levels 5,15 Weapons: simple and martial weapon mastery: 2 Armor: light+shield, Optional: Medium, Optional: Heavy Spellcasting: half-caster cantrips: 2 1st to 5th level spells new spell level at class levels 1,5,9,13,17 [B]Adept:[/B] HD: d8 Extra attack: level 9 Weapons: simple, Optional: martial weapon mastery: 1 Armor: none, Optional: light+shield, Optional: medium Spellcasting: 2/3rd caster cantrips: 3 1st to 7th level spells new spell levels at class levels 1,4,7,10,13,16,19 [B]mage:[/B] HD: d6 Extra attack: none Weapons: simple, Optional: martial weapon mastery: none Armor: none, Optional: light+shield Spellcasting: full caster cantrips: 4 1st to 9th level spells new spell levels at class levels 1,3,5,7,9,11,13,15,17 for optional features, every class would get a certain number of feats at 1st level that could be spent on: martial weapons fighting style(s) armor proficiency extra skills extra expertise extra cantrips extra Spell points extra spells known extra HP per level extra move speed extra usages for Bonus action extra sneak attack damage extra weapon mastery OFC, all of there options could be taken later instead of higher level feats if someone wished it. [/QUOTE]
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