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Stripping 5e to its core
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<blockquote data-quote="Guest 7037866" data-source="post: 9546754"><p>As [USER=15700]@Sacrosanct[/USER] says, I think being concerned with compatability <em>IS</em> a major factor.</p><p></p><p></p><p>This no longer would look like D&D to me.</p><p></p><p></p><p>Nope.</p><p></p><p></p><p>Still doesn't. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>I don't see how you roll the dice impacting this. The +2 ASI results in a +1 modifier--always. The +1 ASI results in a +1 modifer...half the time.</p><p></p><p></p><p>To me remembering and having to constantly remind my players "Hey, you have disadvantage because you are in dim light" is annoying.</p><p></p><p></p><p>Here's the thing: if you want a true 5E primer, you can't <em>add</em> anything new. You could keep a couple super simple subclasses maybe, but that is it. If you make something new, and then it isn't in 5E, then you sort of get annoyed. This was the issue I had with B&B. It added cool features, but no longer served as a primer for 5E because if you played B&B and then went to 5E, those features were no longer there.</p><p></p><p>I get the desire to do this, but it breaks way from the concept [USER=15700]@Sacrosanct[/USER] is trying to adhere to.</p><p></p><p></p><p>Oi... it happens with about 35-40% of the new players I get.</p><p></p><p></p><p>Yep, all good stuff which could work if the goal isn't to just strip 5E down to the core.</p><p></p><p>I see this concept like demolishing a house. You tear it down to the studs. The studs show you the basic layout, where the plumbing goes, what rooms are bedrooms (due to closets), etc.</p><p></p><p>Once you start <em>adding</em> to it, however, you have to be careful you don't change how the house "feels" compared to how it was before the demo. Did the living and dining rooms change places? Did that bathroom become an en suite to one of the bedrooms? And so on.</p><p></p><p>Including a few classes (as written sans subclasses) and races, etc. is like putting the walls back up. Keeping d20 is keeping electricity. Etc.</p><p></p><p>What we should be doing when we're done is asking ourselves what is missing? Will that missing component make it not feel like D&D?</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9546754"] As [USER=15700]@Sacrosanct[/USER] says, I think being concerned with compatability [I]IS[/I] a major factor. This no longer would look like D&D to me. Nope. Still doesn't. 🤷♂️ I don't see how you roll the dice impacting this. The +2 ASI results in a +1 modifier--always. The +1 ASI results in a +1 modifer...half the time. To me remembering and having to constantly remind my players "Hey, you have disadvantage because you are in dim light" is annoying. Here's the thing: if you want a true 5E primer, you can't [I]add[/I] anything new. You could keep a couple super simple subclasses maybe, but that is it. If you make something new, and then it isn't in 5E, then you sort of get annoyed. This was the issue I had with B&B. It added cool features, but no longer served as a primer for 5E because if you played B&B and then went to 5E, those features were no longer there. I get the desire to do this, but it breaks way from the concept [USER=15700]@Sacrosanct[/USER] is trying to adhere to. Oi... it happens with about 35-40% of the new players I get. Yep, all good stuff which could work if the goal isn't to just strip 5E down to the core. I see this concept like demolishing a house. You tear it down to the studs. The studs show you the basic layout, where the plumbing goes, what rooms are bedrooms (due to closets), etc. Once you start [I]adding[/I] to it, however, you have to be careful you don't change how the house "feels" compared to how it was before the demo. Did the living and dining rooms change places? Did that bathroom become an en suite to one of the bedrooms? And so on. Including a few classes (as written sans subclasses) and races, etc. is like putting the walls back up. Keeping d20 is keeping electricity. Etc. What we should be doing when we're done is asking ourselves what is missing? Will that missing component make it not feel like D&D? [/QUOTE]
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