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Stripping 5e to its core
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<blockquote data-quote="Tiberiusthedm" data-source="post: 9546773" data-attributes="member: 7049219"><p>I think a stripped down 5e should include a nod to or direct class of all 12 classes. 5 torches deep almost managed it, though there are different ways to organize them, but 5e is the 12 classes for players. New players especially are coming from BG3, but even outside of that influence the feel of 5e is the 12 classes doing what the uniquely do. If I can't have an unarmed monk, it's not 5e, if my buddy can't eldritch blast with his warlock it's not 5e.</p><p></p><p>I can understand simplifying it to 4 archetypes or 2 if that's what simplifies it, but definitively for players, there are 12 classes messing with that is just recreating 5e as an OSR.</p><p></p><p>I look at it from the stance of character creation, what questions do I ask new players, and at what point are they usually befuddled. 100% of the time it's subclasses. They can understand the 12 classes, though sometimes you do start by asking if they want to hit people, sneak around, or cast magic, then I'll get into classes.</p><p></p><p>I built my system off of 4 classes with 3 options each, and tried to make each class broadly compatible with it's 5e class/subclass from the SRD, but again for this, I do understand going for something simpler because the end goal is both simple and 5e.</p><p></p><p>B&B's weapons and armor is the best simplification I've seen BTW, it's so much easier for players to build equipment that way.</p></blockquote><p></p>
[QUOTE="Tiberiusthedm, post: 9546773, member: 7049219"] I think a stripped down 5e should include a nod to or direct class of all 12 classes. 5 torches deep almost managed it, though there are different ways to organize them, but 5e is the 12 classes for players. New players especially are coming from BG3, but even outside of that influence the feel of 5e is the 12 classes doing what the uniquely do. If I can't have an unarmed monk, it's not 5e, if my buddy can't eldritch blast with his warlock it's not 5e. I can understand simplifying it to 4 archetypes or 2 if that's what simplifies it, but definitively for players, there are 12 classes messing with that is just recreating 5e as an OSR. I look at it from the stance of character creation, what questions do I ask new players, and at what point are they usually befuddled. 100% of the time it's subclasses. They can understand the 12 classes, though sometimes you do start by asking if they want to hit people, sneak around, or cast magic, then I'll get into classes. I built my system off of 4 classes with 3 options each, and tried to make each class broadly compatible with it's 5e class/subclass from the SRD, but again for this, I do understand going for something simpler because the end goal is both simple and 5e. B&B's weapons and armor is the best simplification I've seen BTW, it's so much easier for players to build equipment that way. [/QUOTE]
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