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<blockquote data-quote="Sacrosanct" data-source="post: 9546870" data-attributes="member: 15700"><p>Ability scores are a tricky example. By removing the score and only going with modifiers in B&B, that was met with universal praise. Not just a primer, but a simpler rules set, and if ability scores don't really do anything outside of determining a modifier at every other value, why not just do the modifier? This is one of those examples that gets tricky on just how much do you remove while still preparing the player for the full game? You bring up a good question.</p><p></p><p>In this case, I think having the 6 abilities is "good enough" to give familiarity when moving to full 5e, <em>if</em> the player wants to move to full 5e. I say if, because I've heard a lot of people say they prefer B&B and not the full game. If it's a true primer, than it's a valid question to ask why scores aren't used. How much does that weigh against keeping it simple and less things to learn?</p><p></p><p>I did as well, and I'm right there with you. For me, a game feels like D&D with just humans, elves, dwarves, halflings, fighters, thieves, magic users, and clerics. But I also understand that isn't true for a lot of players. Especially newer players.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9546870, member: 15700"] Ability scores are a tricky example. By removing the score and only going with modifiers in B&B, that was met with universal praise. Not just a primer, but a simpler rules set, and if ability scores don't really do anything outside of determining a modifier at every other value, why not just do the modifier? This is one of those examples that gets tricky on just how much do you remove while still preparing the player for the full game? You bring up a good question. In this case, I think having the 6 abilities is "good enough" to give familiarity when moving to full 5e, [I]if[/I] the player wants to move to full 5e. I say if, because I've heard a lot of people say they prefer B&B and not the full game. If it's a true primer, than it's a valid question to ask why scores aren't used. How much does that weigh against keeping it simple and less things to learn? I did as well, and I'm right there with you. For me, a game feels like D&D with just humans, elves, dwarves, halflings, fighters, thieves, magic users, and clerics. But I also understand that isn't true for a lot of players. Especially newer players. [/QUOTE]
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