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Stripping 5e to its core
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<blockquote data-quote="Tiberiusthedm" data-source="post: 9547021" data-attributes="member: 7049219"><p>Very good points.</p><p></p><p>The player experience definitely has to be trimmed carefully. </p><p></p><p>Great points. </p><p>Do skills have to be prelisted like the character sheet?</p><p>I've considered including specific skills for level 4+ Experts (in my case, Rogue, Monk, and Ranger) but making the rest of the skills more optional. Players can choose to add proficiency to skills after 4, and add the skills they want to thier sheet.</p><p>Checks would generally be done based on abilities, and allow players to somewhat play with which abilities tie to which checks. </p><p>This is closer to the Module approach that was brought up earlier, but I'm not sure if that's the simplified direction people were going.</p><p></p><p>yes, this is what I'm most curious to see, how do we make 5e specifically simple, not just D&D.</p><p></p><p>Action. Bonus actions. Reactions. Free Actions. </p><p></p><p>The classes are all built to use all of these, but the number of action types is a lot to remember for new players I've been told. B&B cuts Bonus actions, but I think even then there were exceptions. How do simplify the action side of things, is that even possible?</p></blockquote><p></p>
[QUOTE="Tiberiusthedm, post: 9547021, member: 7049219"] Very good points. The player experience definitely has to be trimmed carefully. Great points. Do skills have to be prelisted like the character sheet? I've considered including specific skills for level 4+ Experts (in my case, Rogue, Monk, and Ranger) but making the rest of the skills more optional. Players can choose to add proficiency to skills after 4, and add the skills they want to thier sheet. Checks would generally be done based on abilities, and allow players to somewhat play with which abilities tie to which checks. This is closer to the Module approach that was brought up earlier, but I'm not sure if that's the simplified direction people were going. yes, this is what I'm most curious to see, how do we make 5e specifically simple, not just D&D. Action. Bonus actions. Reactions. Free Actions. The classes are all built to use all of these, but the number of action types is a lot to remember for new players I've been told. B&B cuts Bonus actions, but I think even then there were exceptions. How do simplify the action side of things, is that even possible? [/QUOTE]
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