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Stripping 5e to its core
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<blockquote data-quote="Guest 7037866" data-source="post: 9547285"><p>[USER=15700]@Sacrosanct[/USER]</p><p></p><p>Just so we are all clear, what direction are you looking to move this idea?</p><p></p><p>From the OP:</p><p></p><p></p><p>But later on you talk more about a primer idea:</p><p></p><p></p><p>As I see it (correct me if I am wrong, please) is:</p><p>1. Nothing new. You can take things away, simplify, or limit only. You will add, make complex, and build things <em>up to 5E</em>, but in the end it should be 5E or just 5E-like?? If only 5E-like, you have B&B which does this IMO.</p><p>2. Make default choices for the players which later on they would make in 5E. Such as using the default subclasses for the class tables. This could further include background choices, skills, equipment packages, even spell options.</p><p>3. Removing other player options like rolling for HP, maybe even rolling for abilities (scores or modifiers) and just using a starting array. Even the starting array could have a few pre-determined options for a class depending on the build goal.</p><p>4. Simpler rule options like side initiative. Consider ability proficiency variant instead of skills as an option.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9547285"] [USER=15700]@Sacrosanct[/USER] Just so we are all clear, what direction are you looking to move this idea? From the OP: But later on you talk more about a primer idea: As I see it (correct me if I am wrong, please) is: 1. Nothing new. You can take things away, simplify, or limit only. You will add, make complex, and build things [I]up to 5E[/I], but in the end it should be 5E or just 5E-like?? If only 5E-like, you have B&B which does this IMO. 2. Make default choices for the players which later on they would make in 5E. Such as using the default subclasses for the class tables. This could further include background choices, skills, equipment packages, even spell options. 3. Removing other player options like rolling for HP, maybe even rolling for abilities (scores or modifiers) and just using a starting array. Even the starting array could have a few pre-determined options for a class depending on the build goal. 4. Simpler rule options like side initiative. Consider ability proficiency variant instead of skills as an option. [/QUOTE]
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