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<blockquote data-quote="Guest 7037866" data-source="post: 9551795"><p>I know you do, which is why I feel comfortable telling you. Ultimately, you might decide to take the project in a way I don't quite "agree with" but it is your project and once you've made that choice I'll still try to help.</p><p></p><p>As I've said, from my POV, a primer should not add new things that won't be there once the primer has been experienced and the player moves past the primer. I worry about confusion and disappointment once the "new things" are gone. But I won't hash it over again at this point.</p><p></p><p></p><p>Yep. I've been working with [USER=6987520]@DND_Reborn[/USER] and others for years on 5E tweaks, mods, and house-rules. The current thread on compression 20 levels into 15 (<a href="https://www.enworld.org/threads/e15-draft-homebrew-15-levels-instead-of-20.709504/" target="_blank">D&D 5E - E15 Draft (Homebrew): 15 levels instead of 20.</a>) is a good example. We have features from prior brews and things we wanted to add, but we kept taking steps back because we want it to be as close to RAW as possible while still fulfilling our goal.</p><p></p><p></p><p>Our current project starts all subclasses at level 2, and keeps awards at consistent levels between classes.</p><p></p><p>But for the primer will you even offer subclass options? I would just choose the default subclass from the SRD and bake it into the table.</p><p></p><p>At this point (any every other in the primer) I would include a sidebar about how this is a decision point which normally the player would make in 5E, but to keep the primer straight-forward and simple, that choice has been "pre-made" for the player.</p><p></p><p>Another primer sidebar is "Levels 11-20" to explain in 5E the game continues past the 10 levels the primer offers. The "Individual Initiatve" one is another, etc.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9551795"] I know you do, which is why I feel comfortable telling you. Ultimately, you might decide to take the project in a way I don't quite "agree with" but it is your project and once you've made that choice I'll still try to help. As I've said, from my POV, a primer should not add new things that won't be there once the primer has been experienced and the player moves past the primer. I worry about confusion and disappointment once the "new things" are gone. But I won't hash it over again at this point. Yep. I've been working with [USER=6987520]@DND_Reborn[/USER] and others for years on 5E tweaks, mods, and house-rules. The current thread on compression 20 levels into 15 ([URL="https://www.enworld.org/threads/e15-draft-homebrew-15-levels-instead-of-20.709504/"]D&D 5E - E15 Draft (Homebrew): 15 levels instead of 20.[/URL]) is a good example. We have features from prior brews and things we wanted to add, but we kept taking steps back because we want it to be as close to RAW as possible while still fulfilling our goal. Our current project starts all subclasses at level 2, and keeps awards at consistent levels between classes. But for the primer will you even offer subclass options? I would just choose the default subclass from the SRD and bake it into the table. At this point (any every other in the primer) I would include a sidebar about how this is a decision point which normally the player would make in 5E, but to keep the primer straight-forward and simple, that choice has been "pre-made" for the player. Another primer sidebar is "Levels 11-20" to explain in 5E the game continues past the 10 levels the primer offers. The "Individual Initiatve" one is another, etc. [/QUOTE]
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