Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stripping the Wizard to Bare Bones (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 9318256" data-attributes="member: 50987"><p>Ooof... this is a big task.</p><p></p><p>I'm not sure if it's the best way to do it, but one way you could <em>start</em> is to use the spell lists from an older, less-bloated edition of the game. This is only a starting point, though... there is still a lot of work to be done. (Not all of the older-edition spells made it into 5E, some were renamed, others were moved to different levels or classes...) You'd probably end up writing/converting a quarter of the list yourself.</p><p></p><p>Another way would be to make subclass-specific spell lists. Evokers, Conjurers, Enchanters, and Necromancers all have their own unique spell lists, and there would be only a very small amount of overlap between them--spells like <em>detect magic, mage armor, </em>and maybe <em>magic missile </em>would be universal. This would allow for some niche protection between different wizard subclasses, since only certain subclasses would gain access to iconic wizard spells (<em>fireball </em>and <em>lightning bolt </em>are iconic Evocation spells, so they would only be on the Evoker's list. <em>Animate dead </em>and <em>vampiric touch </em>are found only on the Necromancer list. <em>Shield </em>and <em>Counterspell </em>are only on the Abjurer's list. And so on.)</p><p></p><p>That's a huge amount of work too, and a hefty dose of bookkeeping on top of it. And you'd expect <em>even more </em>push-back from your players than you're going to get as it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":oops:" title="Oops! :oops:" data-smilie="10"data-shortname=":oops:" /></p><p></p><p>That's about all I've got. It's a good idea, but it is a big undertaking. Good luck!</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9318256, member: 50987"] Ooof... this is a big task. I'm not sure if it's the best way to do it, but one way you could [I]start[/I] is to use the spell lists from an older, less-bloated edition of the game. This is only a starting point, though... there is still a lot of work to be done. (Not all of the older-edition spells made it into 5E, some were renamed, others were moved to different levels or classes...) You'd probably end up writing/converting a quarter of the list yourself. Another way would be to make subclass-specific spell lists. Evokers, Conjurers, Enchanters, and Necromancers all have their own unique spell lists, and there would be only a very small amount of overlap between them--spells like [I]detect magic, mage armor, [/I]and maybe [I]magic missile [/I]would be universal. This would allow for some niche protection between different wizard subclasses, since only certain subclasses would gain access to iconic wizard spells ([I]fireball [/I]and [I]lightning bolt [/I]are iconic Evocation spells, so they would only be on the Evoker's list. [I]Animate dead [/I]and [I]vampiric touch [/I]are found only on the Necromancer list. [I]Shield [/I]and [I]Counterspell [/I]are only on the Abjurer's list. And so on.) That's a huge amount of work too, and a hefty dose of bookkeeping on top of it. And you'd expect [I]even more [/I]push-back from your players than you're going to get as it is. :oops: That's about all I've got. It's a good idea, but it is a big undertaking. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stripping the Wizard to Bare Bones (+)
Top