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Stripping the Wizard to Bare Bones (+)
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<blockquote data-quote="steeldragons" data-source="post: 9318271" data-attributes="member: 92511"><p>Hmmm. Alright....let's see...</p><p></p><p>The Basics (Cantrips) all mages must learn at least three before being able to move on to full "spells."</p><p>Utility</p><ul> <li data-xf-list-type="ul">Affect Element : transmutation (move/shape/change existing air/earth/fire/water you have to work with)</li> <li data-xf-list-type="ul">Detect Magic is moved/added here. : divination</li> <li data-xf-list-type="ul">Light: evocation/illusion</li> <li data-xf-list-type="ul">Mage Hand: conjuration/evocation</li> <li data-xf-list-type="ul">Prestidigitation: transmutation/conjuration/illusion (depending on the use)</li> <li data-xf-list-type="ul">Message: divination</li> </ul><p>Defenses</p><ul> <li data-xf-list-type="ul">Blade Ward: abjuration </li> <li data-xf-list-type="ul">Featherfall: transmutation</li> <li data-xf-list-type="ul">Resist Element (protection from various energy damage, and just normal debilitating temperatures): abjuration/transmutation</li> </ul><p>Offenses</p><ul> <li data-xf-list-type="ul">Mage Bolt: (choose fire, cold/ice, lightning, or force/raw magic energy) evocation</li> <li data-xf-list-type="ul">Daze: (individual target flashbang, basically) illusion/conjuration</li> <li data-xf-list-type="ul">Hexing Glare: (apply penalties to enemies or bonuses to allies) transmutation</li> </ul><p></p><p>1ST LEVEL Universals</p><ul> <li data-xf-list-type="ul">Abjuration: Hold Portal, Shield</li> <li data-xf-list-type="ul">Conjuration: Unseen Servant, Wall of Fog</li> <li data-xf-list-type="ul">Divination: Comprehend Languages, Detect Poison</li> <li data-xf-list-type="ul">Enchantment: Charm Person, Sleep</li> <li data-xf-list-type="ul">Evocation: Magic Missile, Arcane Arc (formerly Burning -or freezing or shocking- Hands)</li> <li data-xf-list-type="ul">Illusion: Disguise Self, Color Spray</li> <li data-xf-list-type="ul">Transmutation: Enlarge, Floating Disc</li> <li data-xf-list-type="ul">(Necromancy: Chill Touch, False Life)</li> </ul><p>Detect Magic: move to cantrip</p><p>Mage Armor: move to abjuration specialist</p><p>Find Familiar - move to ritual - replacement Conjuration above</p><p>Identify - move to ritual - replacement Divination above</p><p></p><p>2ND LEVEL Universals</p><ul> <li data-xf-list-type="ul">Abjuration: Misty Step, Wizard Lock</li> <li data-xf-list-type="ul">Conjuration: Rope Trick, Web</li> <li data-xf-list-type="ul">Divination: Detect Invisibility, Detect Thoughts</li> <li data-xf-list-type="ul">Enchantment: Blindness/Deafness, Hold Person</li> <li data-xf-list-type="ul">Evocation: Shatter, Arcane Ray (formerly Scorching - or frosting or electrified - Ray)</li> <li data-xf-list-type="ul">Illusion: Invisibility, Mirror Image</li> <li data-xf-list-type="ul">Transmutation: Knock, Levitation</li> <li data-xf-list-type="ul">(Necromancy: Command Undead, Ray of Enfeeblement )</li> </ul><p></p><p>3RD LEVEL Universals</p><ul> <li data-xf-list-type="ul">Abjuration: Dispel Magic, Remove Curse</li> <li data-xf-list-type="ul">Conjuration: Magic Circle, Tiny Hut</li> <li data-xf-list-type="ul">Divination: Clairvoyance, Sending</li> <li data-xf-list-type="ul">Enchantment: Suggestion, Tongues</li> <li data-xf-list-type="ul">Evocation: Arcane Burst (formerly Fire - or ice or force - Ball), Lightning Bolt</li> <li data-xf-list-type="ul">Illusion: Major Image, Phantom Steed</li> <li data-xf-list-type="ul">Transmutation: Fly, Water Breathing</li> <li data-xf-list-type="ul">(Necromancy: Animate Dead, Vampiric Touch)</li> </ul><p>Counterspell (basic magic defense) - move to abjuration specialist or generalist class feature.</p><p></p><p>4TH LEVEL Universals</p><ul> <li data-xf-list-type="ul">Abjuration: Resilient Sphere</li> <li data-xf-list-type="ul">Conjuration: Conjure Minor Elementals</li> <li data-xf-list-type="ul">Divination: Arcane Eye</li> <li data-xf-list-type="ul">Enchantment: Confusion</li> <li data-xf-list-type="ul">Evocation: Arcane Storm (formerly Ice -or fire or lightning - Storm)</li> <li data-xf-list-type="ul">Illusion: Greater Invisibility</li> <li data-xf-list-type="ul">Transmutation: Dimension Door</li> <li data-xf-list-type="ul">(Necromancy: Blight)</li> </ul><p></p><p>5TH LEVEL Univserals</p><ul> <li data-xf-list-type="ul">Abjuration: Wall of Force</li> <li data-xf-list-type="ul">Conjuration: Conjure Elemental</li> <li data-xf-list-type="ul">Divination: Scrying</li> <li data-xf-list-type="ul">Enchantment: Dominate Person</li> <li data-xf-list-type="ul">Evocation: Arcane Hand</li> <li data-xf-list-type="ul">Illusion: Seeming</li> <li data-xf-list-type="ul">Transmutation: Teleportation Circle</li> <li data-xf-list-type="ul">(Necromancy: Cloudkill)</li> </ul><p>Animate Objects: move to transmutation specialist</p><p>Contact Other Plane: move to divination and/or conjuration specialists</p><p>Geas: move to enchantment specialist</p><p>Legend Lore: move to divination specialist</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9318271, member: 92511"] Hmmm. Alright....let's see... The Basics (Cantrips) all mages must learn at least three before being able to move on to full "spells." Utility [LIST] [*]Affect Element : transmutation (move/shape/change existing air/earth/fire/water you have to work with) [*]Detect Magic is moved/added here. : divination [*]Light: evocation/illusion [*]Mage Hand: conjuration/evocation [*]Prestidigitation: transmutation/conjuration/illusion (depending on the use) [*]Message: divination [/LIST] Defenses [LIST] [*]Blade Ward: abjuration [*]Featherfall: transmutation [*]Resist Element (protection from various energy damage, and just normal debilitating temperatures): abjuration/transmutation [/LIST] Offenses [LIST] [*]Mage Bolt: (choose fire, cold/ice, lightning, or force/raw magic energy) evocation [*]Daze: (individual target flashbang, basically) illusion/conjuration [*]Hexing Glare: (apply penalties to enemies or bonuses to allies) transmutation [/LIST] 1ST LEVEL Universals [LIST] [*]Abjuration: Hold Portal, Shield [*]Conjuration: Unseen Servant, Wall of Fog [*]Divination: Comprehend Languages, Detect Poison [*]Enchantment: Charm Person, Sleep [*]Evocation: Magic Missile, Arcane Arc (formerly Burning -or freezing or shocking- Hands) [*]Illusion: Disguise Self, Color Spray [*]Transmutation: Enlarge, Floating Disc [*](Necromancy: Chill Touch, False Life) [/LIST] Detect Magic: move to cantrip Mage Armor: move to abjuration specialist Find Familiar - move to ritual - replacement Conjuration above Identify - move to ritual - replacement Divination above 2ND LEVEL Universals [LIST] [*]Abjuration: Misty Step, Wizard Lock [*]Conjuration: Rope Trick, Web [*]Divination: Detect Invisibility, Detect Thoughts [*]Enchantment: Blindness/Deafness, Hold Person [*]Evocation: Shatter, Arcane Ray (formerly Scorching - or frosting or electrified - Ray) [*]Illusion: Invisibility, Mirror Image [*]Transmutation: Knock, Levitation [*](Necromancy: Command Undead, Ray of Enfeeblement ) [/LIST] 3RD LEVEL Universals [LIST] [*]Abjuration: Dispel Magic, Remove Curse [*]Conjuration: Magic Circle, Tiny Hut [*]Divination: Clairvoyance, Sending [*]Enchantment: Suggestion, Tongues [*]Evocation: Arcane Burst (formerly Fire - or ice or force - Ball), Lightning Bolt [*]Illusion: Major Image, Phantom Steed [*]Transmutation: Fly, Water Breathing [*](Necromancy: Animate Dead, Vampiric Touch) [/LIST] Counterspell (basic magic defense) - move to abjuration specialist or generalist class feature. 4TH LEVEL Universals [LIST] [*]Abjuration: Resilient Sphere [*]Conjuration: Conjure Minor Elementals [*]Divination: Arcane Eye [*]Enchantment: Confusion [*]Evocation: Arcane Storm (formerly Ice -or fire or lightning - Storm) [*]Illusion: Greater Invisibility [*]Transmutation: Dimension Door [*](Necromancy: Blight) [/LIST] 5TH LEVEL Univserals [LIST] [*]Abjuration: Wall of Force [*]Conjuration: Conjure Elemental [*]Divination: Scrying [*]Enchantment: Dominate Person [*]Evocation: Arcane Hand [*]Illusion: Seeming [*]Transmutation: Teleportation Circle [*](Necromancy: Cloudkill) [/LIST] Animate Objects: move to transmutation specialist Contact Other Plane: move to divination and/or conjuration specialists Geas: move to enchantment specialist Legend Lore: move to divination specialist [/QUOTE]
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