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Stripping the Wizard to Bare Bones (+)
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<blockquote data-quote="Horwath" data-source="post: 9318355" data-attributes="member: 6801299"><p>if you want to do this then maybe it's best to ban wizard and keep only the sorcerer.</p><p></p><p>sorcerers spells known is limiting and you can add subclass that adds a cantrip or two plus 2 spells known for levels 1-5 that fit the theme of the caster:</p><p></p><p><strong>Healer;</strong></p><p>cantrips; resistance, spare the dying</p><p>level 1; cure wounds, healing word</p><p>level 2; lesser restoration, healing spirit</p><p>level 3; mass healing word, revivify</p><p>level 4; Aura of light, death ward</p><p>level 5; mass cure wound, raise dead</p><p></p><p><strong>Necromancer;</strong></p><p>cantrips; chill touch, toll the dead</p><p>level 1; false life, inflict wounds</p><p>level 2; blindness/deafness, ray of enfeeblement</p><p>level 3; animate dead, summon undead</p><p>level 4; blight, shadow of moil</p><p>level 5; dance macabre, enervation</p><p></p><p><strong>Kineticist;</strong></p><p>cantrips; eldritch blast, mage hand</p><p>level 1; magic missile, shield</p><p>level 2; levitate, kinetic jaunt</p><p>level 3; fly, haste</p><p>level 4; Mordekainen's faithful hound, Otiluke's resilient sphere</p><p>level 5; animate objects, telekinesis</p><p></p><p><strong>Traveler;</strong></p><p>cantrips; guidance, mage hand</p><p>level 1; expeditious retreat, longstrider</p><p>level 2; misty step, vortex warp</p><p>level 3; thunder step, gaseous form</p><p>level 4; dimension door, find greater steed</p><p>level 5; passwall, teleportation circle</p><p></p><p><strong>Greenseer;</strong></p><p>cantrips; primal savagery, thorn whip</p><p>level 1; entangle, fog cloud</p><p>level 2; spike growth, pass without trace</p><p>level 3; plant growth, summon fey</p><p>level 4; guardian of nature, summon elemental</p><p>level 5; insect plague, wrath of nature</p><p></p><p><strong>Pyromancer;</strong></p><p>cantrips; firebolt, greenflame blade</p><p>level 1; burning hands, hellish rebuke</p><p>level 2; scorching ray, heat metal</p><p>level 3; fireball, ashardalon's stride</p><p>level 4; fireshield(fire), summon elemental(fire)</p><p>level 5; immolation, summon draconic spirit(fire)</p><p></p><p><strong>Mindbender:</strong></p><p>cantrips; friends, mind sliver</p><p>level 1; charm person, dissonant whispers</p><p>level 2; hold person, suggestion</p><p>level 3; enemies abound, fear</p><p>level 4; charm monster, phantasmal killer</p><p>level 5; dominate person, modify memory</p><p></p><p><strong>Illusionist;</strong></p><p>cantrips; message, minor image</p><p>level 1; disguise self, minor image</p><p>level 2; invisibility, mirror image</p><p>level 3; hypnotic patter, major image</p><p>level 4; greater invisibility, hallucinatory terrain</p><p>level 5; dream, seeming</p><p></p><p><strong>Defender;</strong></p><p>cantrips; bladeward, sword burst</p><p>level 1; absorb elements, armor of agathys</p><p>level 2; aid, blur</p><p>level 3; counterspell, dispel magic</p><p>level 4; banishment, freedom of movement</p><p>level 5; bigby's hand, dispel good and evil</p></blockquote><p></p>
[QUOTE="Horwath, post: 9318355, member: 6801299"] if you want to do this then maybe it's best to ban wizard and keep only the sorcerer. sorcerers spells known is limiting and you can add subclass that adds a cantrip or two plus 2 spells known for levels 1-5 that fit the theme of the caster: [B]Healer;[/B] cantrips; resistance, spare the dying level 1; cure wounds, healing word level 2; lesser restoration, healing spirit level 3; mass healing word, revivify level 4; Aura of light, death ward level 5; mass cure wound, raise dead [B]Necromancer;[/B] cantrips; chill touch, toll the dead level 1; false life, inflict wounds level 2; blindness/deafness, ray of enfeeblement level 3; animate dead, summon undead level 4; blight, shadow of moil level 5; dance macabre, enervation [B]Kineticist;[/B] cantrips; eldritch blast, mage hand level 1; magic missile, shield level 2; levitate, kinetic jaunt level 3; fly, haste level 4; Mordekainen's faithful hound, Otiluke's resilient sphere level 5; animate objects, telekinesis [B]Traveler;[/B] cantrips; guidance, mage hand level 1; expeditious retreat, longstrider level 2; misty step, vortex warp level 3; thunder step, gaseous form level 4; dimension door, find greater steed level 5; passwall, teleportation circle [B]Greenseer;[/B] cantrips; primal savagery, thorn whip level 1; entangle, fog cloud level 2; spike growth, pass without trace level 3; plant growth, summon fey level 4; guardian of nature, summon elemental level 5; insect plague, wrath of nature [B]Pyromancer;[/B] cantrips; firebolt, greenflame blade level 1; burning hands, hellish rebuke level 2; scorching ray, heat metal level 3; fireball, ashardalon's stride level 4; fireshield(fire), summon elemental(fire) level 5; immolation, summon draconic spirit(fire) [B]Mindbender:[/B] cantrips; friends, mind sliver level 1; charm person, dissonant whispers level 2; hold person, suggestion level 3; enemies abound, fear level 4; charm monster, phantasmal killer level 5; dominate person, modify memory [B]Illusionist;[/B] cantrips; message, minor image level 1; disguise self, minor image level 2; invisibility, mirror image level 3; hypnotic patter, major image level 4; greater invisibility, hallucinatory terrain level 5; dream, seeming [B]Defender;[/B] cantrips; bladeward, sword burst level 1; absorb elements, armor of agathys level 2; aid, blur level 3; counterspell, dispel magic level 4; banishment, freedom of movement level 5; bigby's hand, dispel good and evil [/QUOTE]
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