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Stripping the Wizard to Bare Bones (+)
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<blockquote data-quote="fuindordm" data-source="post: 9318399" data-attributes="member: 5435"><p>Free your mind; kill the 8 schools!</p><p>What makes a wizard? Their training. In literature, the abilities of academic/hermetic magicians are often defined by their masters/schools. So your premise is good. The universal spells can be ones that either underly magic itself (detect magic, dispel magic...) or ones that are just extremely widespread because they have existed for a long time, or because they are so common that no one considers them a trade secret.</p><p>Taking a page from Monte Cook's "Diamond Throne" setting, the spells themselves can be classified as common, rare, or exotic. Common spells may be common because they are universally useful or because they are actually weaker than average for their level.</p><p>So I would propose that the universal wizard list can have a few more spells per level, but reserve the best spells of each level for the specialties/schools. </p><p>And the schools don't necessarily need to have an elemental theme--they can represent literal schools with broader advantages. A school of magic can have a wide variety of unique spells invented by its star faculty over the centuries!</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9318399, member: 5435"] Free your mind; kill the 8 schools! What makes a wizard? Their training. In literature, the abilities of academic/hermetic magicians are often defined by their masters/schools. So your premise is good. The universal spells can be ones that either underly magic itself (detect magic, dispel magic...) or ones that are just extremely widespread because they have existed for a long time, or because they are so common that no one considers them a trade secret. Taking a page from Monte Cook's "Diamond Throne" setting, the spells themselves can be classified as common, rare, or exotic. Common spells may be common because they are universally useful or because they are actually weaker than average for their level. So I would propose that the universal wizard list can have a few more spells per level, but reserve the best spells of each level for the specialties/schools. And the schools don't necessarily need to have an elemental theme--they can represent literal schools with broader advantages. A school of magic can have a wide variety of unique spells invented by its star faculty over the centuries! [/QUOTE]
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