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Strixhaven: A Curriculum of Chaos - An In-Depth Review
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8479570" data-attributes="member: 7023887"><p>Yeah, I mostly agree with this review. I don't hate or dislike the book (like I did for Tyranny of Dragons and the SCAG), but I also don't love it (like I did for Van Richten's Guide to Ravenloft and Explorer's Guide to Wildemount). This is solidly my least favorite of the 3 M:tG books, even though I wasn't particularly a fan of Guildmaster's Guide to Ravnica (I really liked Theros, though). It's way too much "adventure", in my opinion, and not enough "setting". Sure, having an example adventure (or 4, if you're Explorer's Guide to Wildemount) is great and all, but this was marketed primarily as a setting book, when the vast majority of its pages go to the adventure that I'm almost definitely never going to run. I'm also disappointed by the lackluster amount of spells (Acquisitions Incorporated had more than this book! This is supposed to be a magic academy sourcebook, and that's a fantasy office-comedy book!), the changes to the Owlin, the relatively boring feats, and the lack of more information in the book about the world in general for if the party ever decides "hey, what if we were to leave the university and explore the rest of the world for a bit?".</p><p></p><p>I don't regret buying it, but I also don't see myself using this book all that much in the future. Might use some of the magic items (infinite coffee mug, anyone? and a magic teddy bear!), monster stats, and possibly some of the spells, but the adventure and setting aren't going to see much use.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8479570, member: 7023887"] Yeah, I mostly agree with this review. I don't hate or dislike the book (like I did for Tyranny of Dragons and the SCAG), but I also don't love it (like I did for Van Richten's Guide to Ravenloft and Explorer's Guide to Wildemount). This is solidly my least favorite of the 3 M:tG books, even though I wasn't particularly a fan of Guildmaster's Guide to Ravnica (I really liked Theros, though). It's way too much "adventure", in my opinion, and not enough "setting". Sure, having an example adventure (or 4, if you're Explorer's Guide to Wildemount) is great and all, but this was marketed primarily as a setting book, when the vast majority of its pages go to the adventure that I'm almost definitely never going to run. I'm also disappointed by the lackluster amount of spells (Acquisitions Incorporated had more than this book! This is supposed to be a magic academy sourcebook, and that's a fantasy office-comedy book!), the changes to the Owlin, the relatively boring feats, and the lack of more information in the book about the world in general for if the party ever decides "hey, what if we were to leave the university and explore the rest of the world for a bit?". I don't regret buying it, but I also don't see myself using this book all that much in the future. Might use some of the magic items (infinite coffee mug, anyone? and a magic teddy bear!), monster stats, and possibly some of the spells, but the adventure and setting aren't going to see much use. [/QUOTE]
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