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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="NRSASD" data-source="post: 9157464" data-attributes="member: 7041723"><p>Oh dear. That college selection paragraph really was written by college students padding out the word count!</p><p></p><p>We had our own magic campaign pre-Strixhaven and we made it both wondrous and lethal by having all of the PC students be dirt poor newcomers. It rapidly turned out the school was less a place for education and more a polite way for archmages to insult one another by sabotaging their apprentices (aka us). Tremendous fun and deeply alarming because we never knew how much of the chaos was a deliberate wizard plot out to spite our instructors or just rampant magical energy running loose.</p><p></p><p>The one thing I do love about silvery barbs (if I remember right) is that it goes off only on a die roll failure. This means there is an in-character way to detect which actions require die rolls and which do not, which is hilarious. Knowing my players, they would stop being adventurers and open a theoretical physics lab to analyze these results immediately. </p><p></p><p><em>“The Gods play dice with the universe, and now we have proof!”</em></p></blockquote><p></p>
[QUOTE="NRSASD, post: 9157464, member: 7041723"] Oh dear. That college selection paragraph really was written by college students padding out the word count! We had our own magic campaign pre-Strixhaven and we made it both wondrous and lethal by having all of the PC students be dirt poor newcomers. It rapidly turned out the school was less a place for education and more a polite way for archmages to insult one another by sabotaging their apprentices (aka us). Tremendous fun and deeply alarming because we never knew how much of the chaos was a deliberate wizard plot out to spite our instructors or just rampant magical energy running loose. The one thing I do love about silvery barbs (if I remember right) is that it goes off only on a die roll failure. This means there is an in-character way to detect which actions require die rolls and which do not, which is hilarious. Knowing my players, they would stop being adventurers and open a theoretical physics lab to analyze these results immediately. [I]“The Gods play dice with the universe, and now we have proof!”[/I] [/QUOTE]
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Strixhaven: A Curriculum of Chaos - First Party Review
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