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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="TwoSix" data-source="post: 9157993" data-attributes="member: 205"><p>And crucially, it doesn't provide any explanation or any structure for how to play it differently from standard 5e, if that was the expectation.</p><p></p><p>Having an adventure structure where characters who are grown adults are supposed to study quietly for 3-4 weeks at a time until the next weird thing comes along just isn't workable for any D&D players I've had. Players want to DO stuff, they're going to want to explore the campus and look for parties and meet up with other people on the campus.</p><p></p><p>I like the overall aesthetic of Strixhaven, and I love the various takes on the MtG color wheel of all the MtG settings, but the adventure crash and burned the first two sessions when I actually tried to use the material in the book. I had to completely reboot the game and go in a completely different direction to make it workable.</p><p></p><p>Now, do a game where everyone is a 14 year old (or equivalent) 1st level wizard, and studying and passing the courses is actually how you learn spells and level, and then the overall adventure might actually be interesting.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9157993, member: 205"] And crucially, it doesn't provide any explanation or any structure for how to play it differently from standard 5e, if that was the expectation. Having an adventure structure where characters who are grown adults are supposed to study quietly for 3-4 weeks at a time until the next weird thing comes along just isn't workable for any D&D players I've had. Players want to DO stuff, they're going to want to explore the campus and look for parties and meet up with other people on the campus. I like the overall aesthetic of Strixhaven, and I love the various takes on the MtG color wheel of all the MtG settings, but the adventure crash and burned the first two sessions when I actually tried to use the material in the book. I had to completely reboot the game and go in a completely different direction to make it workable. Now, do a game where everyone is a 14 year old (or equivalent) 1st level wizard, and studying and passing the courses is actually how you learn spells and level, and then the overall adventure might actually be interesting. [/QUOTE]
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Strixhaven: A Curriculum of Chaos - First Party Review
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