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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="Eyes of Nine" data-source="post: 9162106" data-attributes="member: 99786"><p>I just went to the DMs Guild and checked out about 15-20 products. A bit less than half I could see adopting in my campaign, although some only conditionally (see campaign above, my notes below).</p><p></p><p>Here's links, and a brief (very brief) note about each.</p><p></p><p></p><p><a href="https://www.dmsguild.com/product/393202/Strixhaven-Faculty-Handbook" target="_blank">Strixhaven Faculty Handbook</a> - this supplement points to other areas in the rules corpus to provide things Strixhaven (hereafter abbreviated as SH) does not. For example use the Rivals rules in Xanathars. It does provide additional "cladding" around those rules too. Has a Renown system that could be a good add. For <strong>US$2.99 for 28 pages</strong>, I'm going to buy.</p><p></p><p><a href="https://www.dmsguild.com/product/379795/Strixhaven-A-Syllabus-of-Sorcery" target="_blank">Strixhaven: A Syllabus of Sorcery</a> - 144 events for the classes offered in the SH book (4 events each). Makes the classes more spicy and interesting. Also more class mechanisms; a group points system; and a different rivals system. <strong>53 pages for US$1.99.</strong> I'm buying.</p><p></p><p><a href="https://www.dmsguild.com/product/408210/Titanhall-Academy-Rivals-of-Strixhaven" target="_blank">Titanhall Academy: Rivals of Strixhaven</a> - a supplement for "martial" classes that fills out the other 5 color pairings that SH doesn't have. "5 Unique Colleges: Leafcloak, college of survival; Felforge, college of cratsmanship; Saberguard, college of strategy; Memnor, college of trickery; and Hjertseir, college of combat and balance." Unclear on how it is suggested to use this for a group of PCs. Maybe can be blended with SH instead of set as Rivals. <strong>60 pages for $14.95</strong>. Not an auto-buy for me, but intriguing none the less.</p><p></p><p><a href="https://www.dmsguild.com/product/380881/Students-of-Strixhaven" target="_blank">Students of Strixhaven</a> - The 18 NPC other students in the core SH book, as well as 2 new students to give each college 4 students each - are each given a stat block for each of their 4 years there. If the PCs are really vibing with the other NPC students - this is a must buy. If not, can probably leave this on the shelf. <strong>US$3.95 for 31 pages. </strong>I'm going to take a wait and see position.</p><p></p><p><a href="https://www.dmsguild.com/product/381005/Strixhaven-Supplemental-Volume-I-Course-Catalog-and-Staff-Directory" target="_blank">Strixhaven Supplemental Volume I: Course Catalog and Staff Directory</a> - 127 new classes, with punny names. Each new class also has a reward that gives players a bit of a reward. Also 31 new professors and more details on the faculty in the SH core book. <strong>$4.99 for 28 pages.</strong> I'm going to pass on this, unless the players seem underwhelmed by the class catalog in the core SH book; or in case I need some more faculty.</p><p></p><p><a href="https://www.dmsguild.com/product/381009/Strixhaven-Supplemental-Volume-II-The-Rulebook" target="_blank">Strixhaven Supplemental Volume II: The Rulebook</a> - intriguing stuff in here. "Student Skills" that shape the type of student each PC is. Rules around classes, homework, and labs (if using volume I). More structured rules on Free Time. Not sure how useful that would be. Finally rules to make the Mage Tower at the end more engaging/interesting. <strong>7 pages for US$1.50.</strong> Reading the Preview, I don't think these rules are for me - but if my players are clamoring for more granular rules around their classes, I might come back to this one.</p><p></p><p><a href="https://www.dmsguild.com/product/382019/Strixhaven-Supplemental-Volume-III-Creature-Compendium-and-Item-Index" target="_blank">Strixhaven Supplemental Volume III: Creature Compendium and Item Index</a> - for those who like Magic Item and Creature supplements, this is the book for you. <strong>$4.99 for 18 pages.</strong> Since I'm mostly going to be using SH as a framing device and the adventuring will take place in other adventures, I think I can skip this one.</p><p></p><p><a href="https://www.dmsguild.com/product/381335/Strixhaven-Supplemental-Volume-IV-The-Bulletin-Board" target="_blank">Strixhaven Supplemental Volume IV: The Bulletin Board</a> - 27 new ExtraCurriculars (EC) run by the Professors in volume I above. In addition the 16 published ECs get expanded notes (they do away with Athletics for the Dead Languages Society). Jobs get a few more details and Silkball gets 2 sets of rules which also require a magic item. <strong>7 pages for US$1.50</strong>. I could see buying this if I also bought volume I. Otherwise, I'm going to pass - again pending on the predilections of my players.</p><p></p><p>Off to complete my purchase. Then (soonish) I'm going to read over the SH Faculty Handbook and the SH Syllabus of Sorcery. If they don't meet my needs, I'll probably grab the SH Supplemental series (all of them). I'm going to ask my players about the Titanhall idea.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9162106, member: 99786"] I just went to the DMs Guild and checked out about 15-20 products. A bit less than half I could see adopting in my campaign, although some only conditionally (see campaign above, my notes below). Here's links, and a brief (very brief) note about each. [URL='https://www.dmsguild.com/product/393202/Strixhaven-Faculty-Handbook']Strixhaven Faculty Handbook[/URL] - this supplement points to other areas in the rules corpus to provide things Strixhaven (hereafter abbreviated as SH) does not. For example use the Rivals rules in Xanathars. It does provide additional "cladding" around those rules too. Has a Renown system that could be a good add. For [B]US$2.99 for 28 pages[/B], I'm going to buy. [URL='https://www.dmsguild.com/product/379795/Strixhaven-A-Syllabus-of-Sorcery']Strixhaven: A Syllabus of Sorcery[/URL] - 144 events for the classes offered in the SH book (4 events each). Makes the classes more spicy and interesting. Also more class mechanisms; a group points system; and a different rivals system. [B]53 pages for US$1.99.[/B] I'm buying. [URL='https://www.dmsguild.com/product/408210/Titanhall-Academy-Rivals-of-Strixhaven']Titanhall Academy: Rivals of Strixhaven[/URL] - a supplement for "martial" classes that fills out the other 5 color pairings that SH doesn't have. "5 Unique Colleges: Leafcloak, college of survival; Felforge, college of cratsmanship; Saberguard, college of strategy; Memnor, college of trickery; and Hjertseir, college of combat and balance." Unclear on how it is suggested to use this for a group of PCs. Maybe can be blended with SH instead of set as Rivals. [B]60 pages for $14.95[/B]. Not an auto-buy for me, but intriguing none the less. [URL='https://www.dmsguild.com/product/380881/Students-of-Strixhaven']Students of Strixhaven[/URL] - The 18 NPC other students in the core SH book, as well as 2 new students to give each college 4 students each - are each given a stat block for each of their 4 years there. If the PCs are really vibing with the other NPC students - this is a must buy. If not, can probably leave this on the shelf. [B]US$3.95 for 31 pages. [/B]I'm going to take a wait and see position.[B][/B] [URL='https://www.dmsguild.com/product/381005/Strixhaven-Supplemental-Volume-I-Course-Catalog-and-Staff-Directory']Strixhaven Supplemental Volume I: Course Catalog and Staff Directory[/URL] - 127 new classes, with punny names. Each new class also has a reward that gives players a bit of a reward. Also 31 new professors and more details on the faculty in the SH core book. [B]$4.99 for 28 pages.[/B] I'm going to pass on this, unless the players seem underwhelmed by the class catalog in the core SH book; or in case I need some more faculty. [URL='https://www.dmsguild.com/product/381009/Strixhaven-Supplemental-Volume-II-The-Rulebook']Strixhaven Supplemental Volume II: The Rulebook[/URL] - intriguing stuff in here. "Student Skills" that shape the type of student each PC is. Rules around classes, homework, and labs (if using volume I). More structured rules on Free Time. Not sure how useful that would be. Finally rules to make the Mage Tower at the end more engaging/interesting. [B]7 pages for US$1.50.[/B] Reading the Preview, I don't think these rules are for me - but if my players are clamoring for more granular rules around their classes, I might come back to this one. [URL='https://www.dmsguild.com/product/382019/Strixhaven-Supplemental-Volume-III-Creature-Compendium-and-Item-Index']Strixhaven Supplemental Volume III: Creature Compendium and Item Index[/URL] - for those who like Magic Item and Creature supplements, this is the book for you. [B]$4.99 for 18 pages.[/B] Since I'm mostly going to be using SH as a framing device and the adventuring will take place in other adventures, I think I can skip this one. [URL='https://www.dmsguild.com/product/381335/Strixhaven-Supplemental-Volume-IV-The-Bulletin-Board']Strixhaven Supplemental Volume IV: The Bulletin Board[/URL] - 27 new ExtraCurriculars (EC) run by the Professors in volume I above. In addition the 16 published ECs get expanded notes (they do away with Athletics for the Dead Languages Society). Jobs get a few more details and Silkball gets 2 sets of rules which also require a magic item. [B]7 pages for US$1.50[/B]. I could see buying this if I also bought volume I. Otherwise, I'm going to pass - again pending on the predilections of my players. Off to complete my purchase. Then (soonish) I'm going to read over the SH Faculty Handbook and the SH Syllabus of Sorcery. If they don't meet my needs, I'll probably grab the SH Supplemental series (all of them). I'm going to ask my players about the Titanhall idea. [/QUOTE]
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