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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="Sparky McDibben" data-source="post: 9165717" data-attributes="member: 7041430"><p>Oh, I see the misunderstanding. I wasn't asking WotC to rewrite the lore. I was asking them to come up with more interesting monster abilities for their casters. I offered one example that apparently didn't fit the lore, despite the fact that both the lore and the ability support summoning a bunch of ghost-warriors to fight. </p><p></p><p>So, let's talk a few others:</p><p></p><p><strong><em>Professional Educator:</em></strong> This creature has two bonus actions per turn, and may use one bonus action per turn to use the Help action on a creature of its choice within 30 feet.</p><p></p><p><strong><em>There's Always Precedent:</em></strong> The Lorehold professor is never without historical examples to guide their actions. They receive a +1d4 to all ability checks, attack rolls, and saving throws. </p><p></p><p><strong><em>Spirit Statues:</em></strong> A Lorehold professor can ask spirits to animate statues and help defend them. As a bonus action once per day, the Lorehold professor can summon a <strong>stone golem</strong> (as per the <em>Monster Manual</em>). </p><p></p><p><strong><em>Living History:</em></strong> Once per day, a Lorehold professor may channel knowledge from a long-dead spirit, giving them access to a higher level spell. The professor can cast one of the following: <em>disintegrate, prismatic spray, delayed blast fireball.</em></p><p></p><p>And this is just me spitballing, but I find it much more interesting than "hit with scroll greatclub and knock them prone." </p><p></p><p>Also - how does the scroll greatclub fit into the lore again? I must have missed that response.</p></blockquote><p></p>
[QUOTE="Sparky McDibben, post: 9165717, member: 7041430"] Oh, I see the misunderstanding. I wasn't asking WotC to rewrite the lore. I was asking them to come up with more interesting monster abilities for their casters. I offered one example that apparently didn't fit the lore, despite the fact that both the lore and the ability support summoning a bunch of ghost-warriors to fight. So, let's talk a few others: [B][I]Professional Educator:[/I][/B] This creature has two bonus actions per turn, and may use one bonus action per turn to use the Help action on a creature of its choice within 30 feet. [B][I]There's Always Precedent:[/I][/B] The Lorehold professor is never without historical examples to guide their actions. They receive a +1d4 to all ability checks, attack rolls, and saving throws. [B][I]Spirit Statues:[/I][/B] A Lorehold professor can ask spirits to animate statues and help defend them. As a bonus action once per day, the Lorehold professor can summon a [B]stone golem[/B] (as per the [I]Monster Manual[/I]). [B][I]Living History:[/I][/B] Once per day, a Lorehold professor may channel knowledge from a long-dead spirit, giving them access to a higher level spell. The professor can cast one of the following: [I]disintegrate, prismatic spray, delayed blast fireball.[/I] And this is just me spitballing, but I find it much more interesting than "hit with scroll greatclub and knock them prone." Also - how does the scroll greatclub fit into the lore again? I must have missed that response. [/QUOTE]
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