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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9166604" data-attributes="member: 42856"><p>Without reworking the whole ruleset, I find it would be difficult to emulate learning. I'd focus on other aspects of student life.</p><p></p><p>I'd introduce optional attributes but instead of having Honor and Sanity, it would be Academic Standing and Popularity. The first is increased by getting outstanding grade, helping the faculty, doing useful quest, and decreased when doing badly, investigating random events on campus instead of showing up in class, being caught cheating and so on. Everyone starts at 5, and they need to reach increasingly hard levels to validate a level increase. So you milestone advance during the adventure... but only if you can get enough standing to be accepted on optional lessons -- we don't teach fireball to any random 14-years old. And yes, I'd lower the age of the students given the railroad of the adventure. Also, only children can realistically think than being expelled is worse than being killed and not being just a setback in an adventuring life (and they have to answer to their PARENTS who expect them to perform adequately in school as well). Popularity is raised by helping other students and being otherwise remarkable to the rest of the class -- most ways of which run contrary to improving your Standing with the faculty though. The heist would help with standing, as well as doing good at sports.</p><p></p><p>You need Popularity to actually have other students help you in the various adventures, or cover for you, or provide any kind of support -- in a very realistic approach, the faculty is actually more interested in their research than teaching, sure they are paid to teach but they positively hate it, think it's a waste of time except when they can find a worthy apprentice (once in a blue moon) and so they actively despise students they barely tolerate on campus. They charter of the university said "you have to teach lessons" not "you have to be nice teaching lessons". So yes, the faculty will send you to investigate the Death Swamp as a field work and if you wake the Hydra, then... well, new students arrive each year, don't they? Even Hermione <em>tried</em> to be nice sometimes and pretend watching her house's team doing quidditch.</p><p></p><p>If your Popularity drops to 0, life will be hard, you'll be the target of every other students that have interest in bullying you. And you don't want to be bullied by a group of fireball-casting teenagers don't you? Also, if you blast them back... strangely everyone will have an alibi except you. Angry parents will have you removed from the school. Again, this works better with children ; they tend to have less measure. I mean, school-age children can bully to the point of making other committing suicide or kiling other children by daring them to jump on the train track for fun, I think young adults tend to do that less.</p><p></p><p>If your Standing drops to 0, you're deemed unworthy of the time the staff is devoting to your academic progress. In this campaign, that's also a Game Over, roll a new character. Or maybe a teacher will demonstrate Desintegrate on you for the 4th years students. This promotion to "Teaching Assistant" was suspicious, after all.</p><p></p><p>Have a nice fun balancing those stats during your high school years. Also, I'd have the campaign progressing far faster in time (and not level). Honestly the whole adventure could take place over the course of a single year. It would make it more realistic that PCs don't have the time to investigate earlier.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9166604, member: 42856"] Without reworking the whole ruleset, I find it would be difficult to emulate learning. I'd focus on other aspects of student life. I'd introduce optional attributes but instead of having Honor and Sanity, it would be Academic Standing and Popularity. The first is increased by getting outstanding grade, helping the faculty, doing useful quest, and decreased when doing badly, investigating random events on campus instead of showing up in class, being caught cheating and so on. Everyone starts at 5, and they need to reach increasingly hard levels to validate a level increase. So you milestone advance during the adventure... but only if you can get enough standing to be accepted on optional lessons -- we don't teach fireball to any random 14-years old. And yes, I'd lower the age of the students given the railroad of the adventure. Also, only children can realistically think than being expelled is worse than being killed and not being just a setback in an adventuring life (and they have to answer to their PARENTS who expect them to perform adequately in school as well). Popularity is raised by helping other students and being otherwise remarkable to the rest of the class -- most ways of which run contrary to improving your Standing with the faculty though. The heist would help with standing, as well as doing good at sports. You need Popularity to actually have other students help you in the various adventures, or cover for you, or provide any kind of support -- in a very realistic approach, the faculty is actually more interested in their research than teaching, sure they are paid to teach but they positively hate it, think it's a waste of time except when they can find a worthy apprentice (once in a blue moon) and so they actively despise students they barely tolerate on campus. They charter of the university said "you have to teach lessons" not "you have to be nice teaching lessons". So yes, the faculty will send you to investigate the Death Swamp as a field work and if you wake the Hydra, then... well, new students arrive each year, don't they? Even Hermione [I]tried[/I] to be nice sometimes and pretend watching her house's team doing quidditch. If your Popularity drops to 0, life will be hard, you'll be the target of every other students that have interest in bullying you. And you don't want to be bullied by a group of fireball-casting teenagers don't you? Also, if you blast them back... strangely everyone will have an alibi except you. Angry parents will have you removed from the school. Again, this works better with children ; they tend to have less measure. I mean, school-age children can bully to the point of making other committing suicide or kiling other children by daring them to jump on the train track for fun, I think young adults tend to do that less. If your Standing drops to 0, you're deemed unworthy of the time the staff is devoting to your academic progress. In this campaign, that's also a Game Over, roll a new character. Or maybe a teacher will demonstrate Desintegrate on you for the 4th years students. This promotion to "Teaching Assistant" was suspicious, after all. Have a nice fun balancing those stats during your high school years. Also, I'd have the campaign progressing far faster in time (and not level). Honestly the whole adventure could take place over the course of a single year. It would make it more realistic that PCs don't have the time to investigate earlier. [/QUOTE]
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