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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="humble minion" data-source="post: 9170419" data-attributes="member: 5948"><p>Consequences in a school-like environment are a tricky thing. If there's an in-game benefit to studying hard, then a significant amount of PCs are going to study hard. The real-life motivation for NOT studying hard is 'this is boring!', and of course PCs don't get bored unless their players decide they do. Similarly, the real-life consequences for not studying hard are 'my parents yell at me' or 'i get detention' which as far as punishments go don't really have game-mechanical teeth either.</p><p></p><p>I'd suggest leaning into the Inspiration mechanics really hard for a game like this. Throw inspiration points around like candy if PCs who have less than studious concepts or flaws etc skive off on a regular basis. </p><p></p><p>Or possibly have some sort of parallel system where PCs could level up but not necessarily pass exams. It's quite easy to imagine how a bard, for instance, could level up their bardic abilities by being a social butterfly or acting as the class clown/prankster without actually learning much of what they were put in school to learn. Maybe the in-game penalty they could suffer if they DO fail everything is that they have to come in for summer school to do make-up work, and miss some opportunities for summer downtime activities as a result. Schools mostly don't LIKE leaving students back after all, and it makes for a very difficult game experience if your PCs have a party split enforced on them for a huge chunk of game time.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9170419, member: 5948"] Consequences in a school-like environment are a tricky thing. If there's an in-game benefit to studying hard, then a significant amount of PCs are going to study hard. The real-life motivation for NOT studying hard is 'this is boring!', and of course PCs don't get bored unless their players decide they do. Similarly, the real-life consequences for not studying hard are 'my parents yell at me' or 'i get detention' which as far as punishments go don't really have game-mechanical teeth either. I'd suggest leaning into the Inspiration mechanics really hard for a game like this. Throw inspiration points around like candy if PCs who have less than studious concepts or flaws etc skive off on a regular basis. Or possibly have some sort of parallel system where PCs could level up but not necessarily pass exams. It's quite easy to imagine how a bard, for instance, could level up their bardic abilities by being a social butterfly or acting as the class clown/prankster without actually learning much of what they were put in school to learn. Maybe the in-game penalty they could suffer if they DO fail everything is that they have to come in for summer school to do make-up work, and miss some opportunities for summer downtime activities as a result. Schools mostly don't LIKE leaving students back after all, and it makes for a very difficult game experience if your PCs have a party split enforced on them for a huge chunk of game time. [/QUOTE]
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