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Strixhaven: Orientation
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<blockquote data-quote="Mercurius" data-source="post: 8461727" data-attributes="member: 59082"><p>Ha. That's a good and humorous way of putting it. And I think the age thing is just an inevitable part of it for some of us. I've notice over the last several months, especially in relation to products like Strixhaven and Witchlight, various grumblings from some older, diehard fans about the "new" direction. I think part of it is that the "reality of age" (and potentially being aged out) is becoming harder to ignore, and the friction more obvious. I understand it, empathize with it, and feel it myself, but...what do we expect? D&D is both more popular than ever and skewing younger, and they're clearly not focusing on the middle aged demographic. </p><p></p><p>It doesn't mean they'll ignore it, either, but they might - or at least take the approach, "We're focusing most of what we do on the much larger, younger demographic, but hope you come along for the ride. Oh, yeah, have a bone: Here's Spelljammer! (Sort of). It's coming! (Kind of). <span style="font-size: 10px">And hope you don't mind the pixie dust space unicorns and going to a neogi prom!</span>"</p><p></p><p>My one point of advice for WotC is: Don't skew <em>too </em>young. I remember part o the fun of getting back into D&D as a weeling is that it felt "adult" - so impenetrable and mysterious, and took quite awhile to unpack, from the esoteric tomes like the mad ramblings of Gygax (aka the 1st edition DMG), to the feeling that I was playing a big kid's game, and not being talked down to.</p><p></p><p>Meaning, if they lean too much into "D&D for teens," they run the risk of the common mistake made by many adults, forgetting that teens are more interested in adult stuff than they are kid stuff, and trying to be relevant to teens is about the quickest way of turning them off.</p><p></p><p>Or as my 13-year old daughter often says to me, "OK, Boomer" (ignoring my differentiation of boomers and gen xers).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8461727, member: 59082"] Ha. That's a good and humorous way of putting it. And I think the age thing is just an inevitable part of it for some of us. I've notice over the last several months, especially in relation to products like Strixhaven and Witchlight, various grumblings from some older, diehard fans about the "new" direction. I think part of it is that the "reality of age" (and potentially being aged out) is becoming harder to ignore, and the friction more obvious. I understand it, empathize with it, and feel it myself, but...what do we expect? D&D is both more popular than ever and skewing younger, and they're clearly not focusing on the middle aged demographic. It doesn't mean they'll ignore it, either, but they might - or at least take the approach, "We're focusing most of what we do on the much larger, younger demographic, but hope you come along for the ride. Oh, yeah, have a bone: Here's Spelljammer! (Sort of). It's coming! (Kind of). [SIZE=2]And hope you don't mind the pixie dust space unicorns and going to a neogi prom![/SIZE]" My one point of advice for WotC is: Don't skew [I]too [/I]young. I remember part o the fun of getting back into D&D as a weeling is that it felt "adult" - so impenetrable and mysterious, and took quite awhile to unpack, from the esoteric tomes like the mad ramblings of Gygax (aka the 1st edition DMG), to the feeling that I was playing a big kid's game, and not being talked down to. Meaning, if they lean too much into "D&D for teens," they run the risk of the common mistake made by many adults, forgetting that teens are more interested in adult stuff than they are kid stuff, and trying to be relevant to teens is about the quickest way of turning them off. Or as my 13-year old daughter often says to me, "OK, Boomer" (ignoring my differentiation of boomers and gen xers). [/QUOTE]
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