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Strixhaven Review Round-Up – What the Critics Say
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<blockquote data-quote="JThursby" data-source="post: 8638440" data-attributes="member: 7025596"><p>Can confirm. I don't know what they were thinking, did they expect people who were playing the game whose main mode of conflict resolution is righteous violence would be against having a dangerous setting?</p><p></p><p>What I want from a setting is calls to adventure, context for what is there to fight and why does it need fighting, and intriguing world building and writing. Strixhaven as written comes across more like academic wish fulfillment, even more so than Harry Potter. Even Harry Potter emphasizes the byzantine and unapproachable nature of the wizarding world, it's flaws and villains, and how it's world will slide into a living nightmare if the protagonists don't intervene by risking their own lives.</p><p></p><p>What also bothers me is the complete lack of commitment to their own setting. Each school of magic is supposed to have a different method of spell casting, ie one only casts from written spells, another uses only oration, etc. None of it matters from a mechanic perspective, outside of getting access to certain spells via backgrounds. There's also one new spell for each of the five schools, and that's it. Ravnica and Theros got subclasses, magic items, all that jazz. Eberron gave each of it's 12+ dragonmarked houses subrace rules for being a dragonmarked member. What you're given here to distinguish yourself as laughable by comparison. When you have weak setting characterization paired with weak mechanical characterization of the fiction that just begs the question of why anyone would bother playing in the setting in the first place.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8638440, member: 7025596"] Can confirm. I don't know what they were thinking, did they expect people who were playing the game whose main mode of conflict resolution is righteous violence would be against having a dangerous setting? What I want from a setting is calls to adventure, context for what is there to fight and why does it need fighting, and intriguing world building and writing. Strixhaven as written comes across more like academic wish fulfillment, even more so than Harry Potter. Even Harry Potter emphasizes the byzantine and unapproachable nature of the wizarding world, it's flaws and villains, and how it's world will slide into a living nightmare if the protagonists don't intervene by risking their own lives. What also bothers me is the complete lack of commitment to their own setting. Each school of magic is supposed to have a different method of spell casting, ie one only casts from written spells, another uses only oration, etc. None of it matters from a mechanic perspective, outside of getting access to certain spells via backgrounds. There's also one new spell for each of the five schools, and that's it. Ravnica and Theros got subclasses, magic items, all that jazz. Eberron gave each of it's 12+ dragonmarked houses subrace rules for being a dragonmarked member. What you're given here to distinguish yourself as laughable by comparison. When you have weak setting characterization paired with weak mechanical characterization of the fiction that just begs the question of why anyone would bother playing in the setting in the first place. [/QUOTE]
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Strixhaven Review Round-Up – What the Critics Say
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