JoeGKushner
Adventurer
In the old days of D&D, you used to get XP for finding items, then for making them. Now you lose XP.
My friends and I always joked that the reason there were so many powerful mages about was that all they did was sit at home, stroking their beard. Each stroke worth 1 xp. Stupid joke but if you see some of us pretend to stroke our non-exsistant beards, it gets a little funnier.
Anyway, now that you lose XP for crafting magical items, how do you go about running a magic shop? There aren't any real sound rules for gaining xp for non-adventuring that I can recall off the top of my head, so all I can see are mages making items getting less and less potent as they continue to craft them.
How do you handle this in your game?
My friends and I always joked that the reason there were so many powerful mages about was that all they did was sit at home, stroking their beard. Each stroke worth 1 xp. Stupid joke but if you see some of us pretend to stroke our non-exsistant beards, it gets a little funnier.
Anyway, now that you lose XP for crafting magical items, how do you go about running a magic shop? There aren't any real sound rules for gaining xp for non-adventuring that I can recall off the top of my head, so all I can see are mages making items getting less and less potent as they continue to craft them.
How do you handle this in your game?