Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Strong, Complex Villains
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8486543" data-attributes="member: 11"><p>I like giving them the same or similar goals as the PCs, it is just the means or what they plan to do with that goal that the PCs may object to - thus leading to dramatic tension regarding <em>if and how</em> to even try and stop the villain.</p><p></p><p>In my "Out of the Frying Pan" campaign, there were two main "villains" (or villain groups). One was a half-fiend gnome seeking out the legendary interdimensional fortress Hurgun's Maze, which the PCs were also seeking for. They sought it to fix the dangerous planar bleed it was causing in the area. Mozek, the evil gnome, wanted to harness its power to free his demon mommy trapped inside and then start taking over and corrupting people. The other recurring villain was actually a member of the same order as the PC wizard, who was violating their precepts to politically stabilize the region by freeing some evil drow witches who would return to the Underdark undermining unified drow force bound to attack the surface in the quest to return to power. The PCs had to decide if all the terrible things that <em>could</em> happen with these powerful figures free was worth that potential goal. He and the PCs had the same goal of protecting the area - but the rival wizard was willing to let innocents die for a so-called "greater good."</p><p></p><p>A much more straightforward villain in my "Second Son of a Second Son" was from an adaptation of the Savage Tide AP - the scion of a wealthy family fallen on hard times, who like the PCs was trying to prove his worth in the social circles of the magocracy, but instead of trying to do good (as the PCs were), he was happy to cause chaos so his name and influence (and fear of him) would spread.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8486543, member: 11"] I like giving them the same or similar goals as the PCs, it is just the means or what they plan to do with that goal that the PCs may object to - thus leading to dramatic tension regarding [I]if and how[/I] to even try and stop the villain. In my "Out of the Frying Pan" campaign, there were two main "villains" (or villain groups). One was a half-fiend gnome seeking out the legendary interdimensional fortress Hurgun's Maze, which the PCs were also seeking for. They sought it to fix the dangerous planar bleed it was causing in the area. Mozek, the evil gnome, wanted to harness its power to free his demon mommy trapped inside and then start taking over and corrupting people. The other recurring villain was actually a member of the same order as the PC wizard, who was violating their precepts to politically stabilize the region by freeing some evil drow witches who would return to the Underdark undermining unified drow force bound to attack the surface in the quest to return to power. The PCs had to decide if all the terrible things that [I]could[/I] happen with these powerful figures free was worth that potential goal. He and the PCs had the same goal of protecting the area - but the rival wizard was willing to let innocents die for a so-called "greater good." A much more straightforward villain in my "Second Son of a Second Son" was from an adaptation of the Savage Tide AP - the scion of a wealthy family fallen on hard times, who like the PCs was trying to prove his worth in the social circles of the magocracy, but instead of trying to do good (as the PCs were), he was happy to cause chaos so his name and influence (and fear of him) would spread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Strong, Complex Villains
Top