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*Dungeons & Dragons
Strong, Complex Villains
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<blockquote data-quote="Quickleaf" data-source="post: 8487287" data-attributes="member: 20323"><p>I think I accidentally created a thoroughly compelling villain in our last story arc.</p><p></p><p>Horminutur was a tiefling orphan raised among scribes who was recruited into a spy ring operated by the vizier, spying on various temples to search out a conspiracy. In exchange for his services, the vizier promised him farmlands east of the city. However, Horminutur got overzealous and exposed himself. The vizier denied all connection and Horminutur was exiled. Over the years, the lands east of the city were given to human, dwarven, and halfling farmers. Feeling like he'd been denied his just reward, Horminutur began a campaign of mischief, terrorizing these farmers with various tricks (e.g. baiting a quasit to "haunt" a farm), pressuring them to pay him for his "protection" from whatever ailed them, and gradually strengthening his chokehold to try and pressure the farmers to sign their lands over to him. When the players grasped his backstory, they were very torn about how to handle Horminutur, eventually deciding to bring his case before the vizier themselves if he agreed to stop terrorizing farmers.</p><p></p><p>It was a really fun little adventure, because Horminutur was feigning death (he had bard spells) in a funeral party entering a necropolis, in order to eavesdrop on someone he thought was connected to the conspiracy. He was still trying to find his way back "in" with the vizier and spy ring. PCs had to assess which of three corpses was the one feigning death, then discretely clear the guests so they could take him down.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8487287, member: 20323"] I think I accidentally created a thoroughly compelling villain in our last story arc. Horminutur was a tiefling orphan raised among scribes who was recruited into a spy ring operated by the vizier, spying on various temples to search out a conspiracy. In exchange for his services, the vizier promised him farmlands east of the city. However, Horminutur got overzealous and exposed himself. The vizier denied all connection and Horminutur was exiled. Over the years, the lands east of the city were given to human, dwarven, and halfling farmers. Feeling like he'd been denied his just reward, Horminutur began a campaign of mischief, terrorizing these farmers with various tricks (e.g. baiting a quasit to "haunt" a farm), pressuring them to pay him for his "protection" from whatever ailed them, and gradually strengthening his chokehold to try and pressure the farmers to sign their lands over to him. When the players grasped his backstory, they were very torn about how to handle Horminutur, eventually deciding to bring his case before the vizier themselves if he agreed to stop terrorizing farmers. It was a really fun little adventure, because Horminutur was feigning death (he had bard spells) in a funeral party entering a necropolis, in order to eavesdrop on someone he thought was connected to the conspiracy. He was still trying to find his way back "in" with the vizier and spy ring. PCs had to assess which of three corpses was the one feigning death, then discretely clear the guests so they could take him down. [/QUOTE]
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