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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8487312" data-attributes="member: 7023887"><p>I had this happen in my Dungeon of the Mad Mage campaign. Long story short, the players were around a dozen levels deep into the dungeon and were taking a magical portal that Halaster Blackcloak had set up to travel between the levels, trying to get up to the surface again to spend their gold and treasure, which contained magical runes that you would draw from a deck of photo-copied cards in order to decide which effect you would get when travelling through it (there's also a 50/50 chance of getting a good effect or a bad effect, so not only do you have to draw from the deck of cards and choose which player is targeted randomly, but you also have to determine if the effect is a boon or a bane). </p><p></p><p>The party's "banker" character that kept all of their gold and treasure on them ended up being the character effected by the Rune, with Bane effect of a card that would steal all of your character's valuable items off of their person and teleport them to Halaster's Hoard at the bottom of the entire dungeon (so about <em>another dozen</em> levels of the dungeon below the lowest the party had ever gotten at this point). </p><p></p><p>The party ended up losing about 90% of their valuables just due to sheer bad luck (which was around 100,000 gold pieces worth of treasure that they'd just recovered from spending multiple sessions in the dungeon). </p><p></p><p>Let's just say, when they eventually killed Halaster Blackcloak, they did so with way more hatred than they had for anyone else in the entire campaign, including when they'd killed the villains that had kidnapped or even killed a member of the party.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8487312, member: 7023887"] I had this happen in my Dungeon of the Mad Mage campaign. Long story short, the players were around a dozen levels deep into the dungeon and were taking a magical portal that Halaster Blackcloak had set up to travel between the levels, trying to get up to the surface again to spend their gold and treasure, which contained magical runes that you would draw from a deck of photo-copied cards in order to decide which effect you would get when travelling through it (there's also a 50/50 chance of getting a good effect or a bad effect, so not only do you have to draw from the deck of cards and choose which player is targeted randomly, but you also have to determine if the effect is a boon or a bane). The party's "banker" character that kept all of their gold and treasure on them ended up being the character effected by the Rune, with Bane effect of a card that would steal all of your character's valuable items off of their person and teleport them to Halaster's Hoard at the bottom of the entire dungeon (so about [I]another dozen[/I] levels of the dungeon below the lowest the party had ever gotten at this point). The party ended up losing about 90% of their valuables just due to sheer bad luck (which was around 100,000 gold pieces worth of treasure that they'd just recovered from spending multiple sessions in the dungeon). Let's just say, when they eventually killed Halaster Blackcloak, they did so with way more hatred than they had for anyone else in the entire campaign, including when they'd killed the villains that had kidnapped or even killed a member of the party. [/QUOTE]
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