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Strong Fighter, Wimpy Mage
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<blockquote data-quote="Nebulous" data-source="post: 2872201" data-attributes="member: 31465"><p>Assume that a burly fighter tries to open a heavy, stuck door, and rolls poorly. It stays stuck. Then the 75 pound elven magic taps the door, rolls a 20, and opens it. Even though he shouldn't have been able to open it anyway with his strength and body mass. It should be physically impossible, yet the dice dictate otherwise. </p><p></p><p>Is there a rule somewhere that sets a minimum level of success? Meaning, you cannot even ATTEMPT to open the door, unless you have a 15 Strength. Maybe you can open it guaranteed if you have a 17 or higher, no roll needed? Maybe this should be in house rules...</p><p></p><p>This comes up in knowledge areas too. My highly trained magister in an AE campaign was just out-Knowledge Arcana-ed by our totem warrior who had just recently taken a single rank of K:A. He rolled high, and beat the DC to understand something that had no relevance to anything he had previously experienced. Yet my magic-intensive character, with +10 and 6 levels of mage, by virtue of the dice, came up clueless. </p><p></p><p>Is there a simple and logical way to prevent these little inconsistencies from happening, because they tend to take me out of the game. It shatters my sense of disbelief, and that ain't cool. I need my escapism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I was just wondering what other people might do.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 2872201, member: 31465"] Assume that a burly fighter tries to open a heavy, stuck door, and rolls poorly. It stays stuck. Then the 75 pound elven magic taps the door, rolls a 20, and opens it. Even though he shouldn't have been able to open it anyway with his strength and body mass. It should be physically impossible, yet the dice dictate otherwise. Is there a rule somewhere that sets a minimum level of success? Meaning, you cannot even ATTEMPT to open the door, unless you have a 15 Strength. Maybe you can open it guaranteed if you have a 17 or higher, no roll needed? Maybe this should be in house rules... This comes up in knowledge areas too. My highly trained magister in an AE campaign was just out-Knowledge Arcana-ed by our totem warrior who had just recently taken a single rank of K:A. He rolled high, and beat the DC to understand something that had no relevance to anything he had previously experienced. Yet my magic-intensive character, with +10 and 6 levels of mage, by virtue of the dice, came up clueless. Is there a simple and logical way to prevent these little inconsistencies from happening, because they tend to take me out of the game. It shatters my sense of disbelief, and that ain't cool. I need my escapism. ;) I was just wondering what other people might do. [/QUOTE]
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