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Strong Fighter, Wimpy Mage
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<blockquote data-quote="Kalshane" data-source="post: 2872745" data-attributes="member: 9505"><p>Chiming in on the Knowledge check, how many times have you gone "Wait, I know this..." about a subject you're familiar with, but it just won't come to you, and while you're straining your brain something clicks in someone else's head. Memory is a funny thing.</p><p></p><p></p><p></p><p>Yes. This. 2nd Edition had the weirdness where if you failed a check, you were forever unable to try again unless your ability score changed. In 3.x, if it's possible, then it's just a matter of how long. If a 75lbs weakling shouldn't be able to do it, then the DC should be too high for him to do it.</p><p></p><p></p><p></p><p>I'm not sure I'd rate trying to hold a door closed as a raw strength comparison. There's too many variables in the way of leverage, the mechanical aspects of the door itself, adrenaline, fatique, etc for it to be a simple case of "X is stronger and therefore wins." The dice serve to replicate these variables.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 2872745, member: 9505"] Chiming in on the Knowledge check, how many times have you gone "Wait, I know this..." about a subject you're familiar with, but it just won't come to you, and while you're straining your brain something clicks in someone else's head. Memory is a funny thing. Yes. This. 2nd Edition had the weirdness where if you failed a check, you were forever unable to try again unless your ability score changed. In 3.x, if it's possible, then it's just a matter of how long. If a 75lbs weakling shouldn't be able to do it, then the DC should be too high for him to do it. I'm not sure I'd rate trying to hold a door closed as a raw strength comparison. There's too many variables in the way of leverage, the mechanical aspects of the door itself, adrenaline, fatique, etc for it to be a simple case of "X is stronger and therefore wins." The dice serve to replicate these variables. [/QUOTE]
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