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Strong Fighter, Wimpy Mage
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<blockquote data-quote="Lamoni" data-source="post: 2875272" data-attributes="member: 12680"><p>So in conclusion, the rules work great for opposed checks when</p><p>a: There should be a lot of randomness to the result (roll a d20)</p><p>b: There is no randomness (no rolling)</p><p></p><p>You need a house rule if you want to fill in the gap. It would be nice if they addressed this as an optional rule or something. One simple house rule that you might want to consider is to reduce the die as you reduce the randomness of the event.</p><p>Therefore: Opposed rolls like Bluff and sense motive can remain at d20</p><p>Holding/pushing a door might be reduced to a d10</p><p>Arm wrestling or tug of war would probably be best with a d4 (there is a little technique involved).</p><p></p><p>This keeps it simple in that you only have to roll one die and you don't need to add or average anything. However, it adds complexity to the number of different dice you have to roll. I like it though since it gives some of the less used dice a chance to shine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lamoni, post: 2875272, member: 12680"] So in conclusion, the rules work great for opposed checks when a: There should be a lot of randomness to the result (roll a d20) b: There is no randomness (no rolling) You need a house rule if you want to fill in the gap. It would be nice if they addressed this as an optional rule or something. One simple house rule that you might want to consider is to reduce the die as you reduce the randomness of the event. Therefore: Opposed rolls like Bluff and sense motive can remain at d20 Holding/pushing a door might be reduced to a d10 Arm wrestling or tug of war would probably be best with a d4 (there is a little technique involved). This keeps it simple in that you only have to roll one die and you don't need to add or average anything. However, it adds complexity to the number of different dice you have to roll. I like it though since it gives some of the less used dice a chance to shine :) [/QUOTE]
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