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<blockquote data-quote="Squire James" data-source="post: 1664870" data-attributes="member: 548"><p>All these builds use only PHB rules... other books may improve the selection but I'm assuming a pure, by-the-PHB Elf Wizard.</p><p></p><p>Combat Mage (Sorcerers often make better pure combat magi, but wizards can still diversify when they need to!)</p><p></p><p>1st: Scribe Scroll, Point Blank Shot</p><p>3rd: Precise Shot</p><p>5th: Empower Spell</p><p>6th: Spell Focus (Evocation)</p><p>9th: Spell Penetration</p><p>10th: Maximize Spell</p><p>12th: Greater Spell Focus (Evocation)</p><p>15th: Quicken Spell</p><p>18th: Widen Spell</p><p>20th: Greater Spell Penetration</p><p></p><p>Utility Mage (Eberron artificers are better, but we aren't using Eberron rules here are we?)</p><p></p><p>1st: Scribe Scroll, Magical Aptitude</p><p>3rd: Craft Wondrous Item</p><p>5th: Craft Wand</p><p>6th: Empower Spell</p><p>9th: Craft Rod</p><p>10th: Craft Magic Arms and Armor</p><p>12th: Forge Ring</p><p>15th: Craft Staff</p><p>18th: Quicken Spell</p><p>20th: Improved Counterspell</p><p></p><p>Summoner (even monsters with Augment Summoning are not very good until 5th level, so it starts like the combat build)</p><p></p><p>1st: Scribe Scroll, Point Blank Shot</p><p>3rd: Precise Shot</p><p>5th: Spell Focus (Conjuration)</p><p>6th: Augment Summoning</p><p>9th: Craft Wand</p><p>10th: Still Spell</p><p>12th: Extend Spell</p><p>15th: Quicken Spell</p><p>18th: Craft Staff</p><p>20th: Improved Counterspell</p></blockquote><p></p>
[QUOTE="Squire James, post: 1664870, member: 548"] All these builds use only PHB rules... other books may improve the selection but I'm assuming a pure, by-the-PHB Elf Wizard. Combat Mage (Sorcerers often make better pure combat magi, but wizards can still diversify when they need to!) 1st: Scribe Scroll, Point Blank Shot 3rd: Precise Shot 5th: Empower Spell 6th: Spell Focus (Evocation) 9th: Spell Penetration 10th: Maximize Spell 12th: Greater Spell Focus (Evocation) 15th: Quicken Spell 18th: Widen Spell 20th: Greater Spell Penetration Utility Mage (Eberron artificers are better, but we aren't using Eberron rules here are we?) 1st: Scribe Scroll, Magical Aptitude 3rd: Craft Wondrous Item 5th: Craft Wand 6th: Empower Spell 9th: Craft Rod 10th: Craft Magic Arms and Armor 12th: Forge Ring 15th: Craft Staff 18th: Quicken Spell 20th: Improved Counterspell Summoner (even monsters with Augment Summoning are not very good until 5th level, so it starts like the combat build) 1st: Scribe Scroll, Point Blank Shot 3rd: Precise Shot 5th: Spell Focus (Conjuration) 6th: Augment Summoning 9th: Craft Wand 10th: Still Spell 12th: Extend Spell 15th: Quicken Spell 18th: Craft Staff 20th: Improved Counterspell [/QUOTE]
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