Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Stronger zombie?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 1785092" data-attributes="member: 5122"><p>As it happens, the latest <em>Dragon</em> had a bit on how necromancers can get more bang for their buck, and there was a fairly extensive discussion of how to pick and animate corpses to make the most powerful zombies. I'd recommend taking a look.</p><p></p><p>Zombies have three major weaknesses: they're easy to hit, they're slow, and they don't have much offense. You can make more powerful zombies by addressing any or all of these three factors.</p><p></p><p>Armor: Have them in battle regalia and/or give them more natural armor. There are many ways to justify it.</p><p></p><p>Speed: Put them in an unholy place ... a place that grants them <em>haste</em>. Or slow the PCs down somehow.</p><p></p><p>Offense: This is the hardest one to address. What I've done to good effect when using hordes of zombies is to have them Aid Another on attacks or grapples. Rather than justifying it as conscious tactics, I just call it mindless persistence and sheer numbers. You could also do nasty things like have zombies who are infested with yellow mold (to which they're immune, of course), rot grubs, or who spend their off-hours "marinating" in poisonous brine that gives them a foul ghast-like odor or a poisonous touch.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1785092, member: 5122"] As it happens, the latest [i]Dragon[/i] had a bit on how necromancers can get more bang for their buck, and there was a fairly extensive discussion of how to pick and animate corpses to make the most powerful zombies. I'd recommend taking a look. Zombies have three major weaknesses: they're easy to hit, they're slow, and they don't have much offense. You can make more powerful zombies by addressing any or all of these three factors. Armor: Have them in battle regalia and/or give them more natural armor. There are many ways to justify it. Speed: Put them in an unholy place ... a place that grants them [i]haste[/i]. Or slow the PCs down somehow. Offense: This is the hardest one to address. What I've done to good effect when using hordes of zombies is to have them Aid Another on attacks or grapples. Rather than justifying it as conscious tactics, I just call it mindless persistence and sheer numbers. You could also do nasty things like have zombies who are infested with yellow mold (to which they're immune, of course), rot grubs, or who spend their off-hours "marinating" in poisonous brine that gives them a foul ghast-like odor or a poisonous touch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stronger zombie?
Top