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Stronghold - A mass combat system
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<blockquote data-quote="CCamfield" data-source="post: 468546" data-attributes="member: 8123"><p>Big grain of salt: I am not the sort of person who would likely use this, certainly not with 100 figures per side, regardless of scale.</p><p></p><p>Well, for anything up to 10 individuals per figure I would probably lean in favour of the AEG Mercenaries skirmish system because it maintains the same round structure. This system changes the way melee combat works (simultaneous retaliatory strikes), ranged combat, and spellcasting, so that the strength of a PC is going to <em>change</em>. I find that disquieting.</p><p></p><p>For that matter, I don't know that I buy the difficulty of a 5-man squad shifting facing. If you were talking about entire regiments (and I use the term loosely here), maybe. If I wanted to run a big battle, I'd want to reduce the number of units way beyond 100.</p><p></p><p>And the explanation of combat resolution leaves too many questions unanswered and seems at first glance to be slow.</p><p></p><p>Finally... just because D&D uses tables doesn't mean you have to. And trying to display tables in this sort of forum system doesn't work very well - tabs get tossed out and you're left with an unreadable mess, at least in my browser.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 468546, member: 8123"] Big grain of salt: I am not the sort of person who would likely use this, certainly not with 100 figures per side, regardless of scale. Well, for anything up to 10 individuals per figure I would probably lean in favour of the AEG Mercenaries skirmish system because it maintains the same round structure. This system changes the way melee combat works (simultaneous retaliatory strikes), ranged combat, and spellcasting, so that the strength of a PC is going to [i]change[/i]. I find that disquieting. For that matter, I don't know that I buy the difficulty of a 5-man squad shifting facing. If you were talking about entire regiments (and I use the term loosely here), maybe. If I wanted to run a big battle, I'd want to reduce the number of units way beyond 100. And the explanation of combat resolution leaves too many questions unanswered and seems at first glance to be slow. Finally... just because D&D uses tables doesn't mean you have to. And trying to display tables in this sort of forum system doesn't work very well - tabs get tossed out and you're left with an unreadable mess, at least in my browser. [/QUOTE]
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