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*Pathfinder & Starfinder
Stronghold - A mass combat system
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<blockquote data-quote="CCamfield" data-source="post: 468956" data-attributes="member: 8123"><p>Hey, Kevin - you asked why it seemed people didn't like it. I explained my first-glance reactions to it, that's all. </p><p></p><p>I know that units have facing, flanks, and rears - the question in my mind is whether that is suitable for a system in which one figure represents 5-25 people. Are figures organized into larger formations? Turning restrictions make more sense when people don't have the <em>room</em> to turn, or the issue is getting several hundred people to turn. Do the same turning restrictions apply to a single isolated figure?</p><p></p><p>Doing so also might reduce initiative issues, for instance - there are lots of ways of dealing with initiative other than "you move everyone, then I move everyone", like alternating moves for one larger-scale formation at a time, or activation rules for leaders with varying amounts of command.</p><p></p><p>I don't have much of a problem with retaliatory strikes except as regards to PC interaction with the system. Not rolling for damage for unit attacks makes perfect sense to me, except that I can see players wanting to roll for large single important events, like a fireball going off. If a squad of 5 wizards all cast fireballs at the same location, though, the average would make sense.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 468956, member: 8123"] Hey, Kevin - you asked why it seemed people didn't like it. I explained my first-glance reactions to it, that's all. I know that units have facing, flanks, and rears - the question in my mind is whether that is suitable for a system in which one figure represents 5-25 people. Are figures organized into larger formations? Turning restrictions make more sense when people don't have the [i]room[/i] to turn, or the issue is getting several hundred people to turn. Do the same turning restrictions apply to a single isolated figure? Doing so also might reduce initiative issues, for instance - there are lots of ways of dealing with initiative other than "you move everyone, then I move everyone", like alternating moves for one larger-scale formation at a time, or activation rules for leaders with varying amounts of command. I don't have much of a problem with retaliatory strikes except as regards to PC interaction with the system. Not rolling for damage for unit attacks makes perfect sense to me, except that I can see players wanting to roll for large single important events, like a fireball going off. If a squad of 5 wizards all cast fireballs at the same location, though, the average would make sense. [/QUOTE]
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Stronghold - A mass combat system
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