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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stronghold Builder's Guide is a mess
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<blockquote data-quote="Pax" data-source="post: 1565340" data-attributes="member: 6875"><p>The prices in the SHBG assume <strong>some</strong> use of magic - or the times listed in the book have to be multiplied by a quite a bit.</p><p></p><p>Take the example, Brightstone Keep. The keep costs 73.200 all told, which is a mere 8 weeks of construction. Now look at the map on page 12, and tell me: without power equipment, vehicles, or any other modern construction contrivances ... do YOU think that could be built, without magical assistance, in only two months ... ?</p><p></p><p>This is addressed in the Sidebar on page 13, in fact. As a rule of thumb, I'd say, the build times owuld have to be extended by an order of magnitude - at LEAST. Probably more than that. A single order of magnitude higher would produce a build time of 80 weeks - nearly two years. Double that might be more realistic still, for 160 weeks ... just over three years.</p><p></p><p>My assumption is that the masonry walls are later <strong>surfaced</strong> by a Wall of Stone spell, and/or that such spells are used to create the guides/forms against which the masonry is laid. IOW, that such spells can and do produce useful aids to construction ... but aren't ALL of such walls.</p><p></p><p>Consider that an ordinary Masonry wall, per Table 2-5, costs 2,500gp for a 1-foot-thick section of wall, suitable for one stronghold space (which is roughly 20x20, so, that'd be 80' length of such wall, some 10' high - for a total of 32 5x5 squares).</p><p></p><p>To make that with the Wall of Stone spell, at a caster level of 12 ... would take 9 castings of the spell, assuming there're no windows. If there ARE windows and doorways, it'll take twice as many castings.</p><p></p><p> At 600gp each. For a total cost of either 5,400gp or 10,800gp.</p><p></p><p> However, a judicious FEW castings - say, two or three - to act as a guide for where the wall is supposed to go, can (and would) speed up construction mightily, without costing overmuch in the long run (the money spent on the spells would save on labor, since it'd take a LOT longer to build without the spells).</p></blockquote><p></p>
[QUOTE="Pax, post: 1565340, member: 6875"] The prices in the SHBG assume [b]some[/b] use of magic - or the times listed in the book have to be multiplied by a quite a bit. Take the example, Brightstone Keep. The keep costs 73.200 all told, which is a mere 8 weeks of construction. Now look at the map on page 12, and tell me: without power equipment, vehicles, or any other modern construction contrivances ... do YOU think that could be built, without magical assistance, in only two months ... ? This is addressed in the Sidebar on page 13, in fact. As a rule of thumb, I'd say, the build times owuld have to be extended by an order of magnitude - at LEAST. Probably more than that. A single order of magnitude higher would produce a build time of 80 weeks - nearly two years. Double that might be more realistic still, for 160 weeks ... just over three years. My assumption is that the masonry walls are later [b]surfaced[/b] by a Wall of Stone spell, and/or that such spells are used to create the guides/forms against which the masonry is laid. IOW, that such spells can and do produce useful aids to construction ... but aren't ALL of such walls. Consider that an ordinary Masonry wall, per Table 2-5, costs 2,500gp for a 1-foot-thick section of wall, suitable for one stronghold space (which is roughly 20x20, so, that'd be 80' length of such wall, some 10' high - for a total of 32 5x5 squares). To make that with the Wall of Stone spell, at a caster level of 12 ... would take 9 castings of the spell, assuming there're no windows. If there ARE windows and doorways, it'll take twice as many castings. At 600gp each. For a total cost of either 5,400gp or 10,800gp. However, a judicious FEW castings - say, two or three - to act as a guide for where the wall is supposed to go, can (and would) speed up construction mightily, without costing overmuch in the long run (the money spent on the spells would save on labor, since it'd take a LOT longer to build without the spells). [/QUOTE]
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