Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stronghold Builders Guidebook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="krbrunn" data-source="post: 2009152" data-attributes="member: 4657"><p>I've been interested in building a stronghold when playing D&D ever since I started playing back in the days of 2nd edition. The thought of a mage holed up in his tower, researching new spells, or a great warlord watching over his serfs from a vast castle have always appealed to me, but I never had the know how of how to make one. And now I have a book that makes it easy to do everything I have always wanted to do.</p><p></p><p>Chapter One takes you through all the determining steps one must take in order to build a stronghold, including location, stronghold size, and time of construction. Everything is laid out nicely, and is easy to read.</p><p></p><p>Chapter Two has a listing of all sorts of different rooms that you can build, with set costs, which makes it rather easy to create a building. If you want a fancy room, just check out the price, drop it in, and you are good to go. Also, no rooms have a set size, just an average, so you can make it smaller or larger to suit your needs, though for larger increases you are required to purchase the same building twice. The system is nice and flexible.</p><p></p><p>Also in chapter 2 there is a section for using existing magic items in new and different ways. My personal favorite was the alternate use of a Bag of Devouring for a waste disposal system in a kitchen or bathroom. </p><p></p><p>But the best of chapter 2 is the section on new wondrous architecture, which are basically stationary magical items. There are some really impressive ideas in here, and each item has a price as well as what spells are needed to create them, just as normal magic items have.</p><p></p><p>Chapter 3 is all about how strongholds fit into your campaign. There is discussion of taking over strongholds as well as refurbishing them or razing them to the ground. Not much in the way of rules in here, just ideas to think about.</p><p></p><p>Chapter 4 has 5 example strongholds, from the mundane "Cheap Keep" to the very interesting "Citadel of the Planes" that is basically 10 strongholds spread out over the various planes, connected by portals. All are nicely described, and have the price they took to create. The Cheap Keep costs only 70,000 GP, while the Citadel costs 2.6 million.</p><p></p><p>All in all this book is exactly what I was looking for, rules for building fortresses. My only gripe about the book is the poor editing throughout. It's not that the book is riddled with errors, it's just that when they appear they are very jarring. And none are more jarring than the appearance of the gender bending Iconic builder by the name of Karlerren, the female turned male, gender swapping wizard. How that error managed to sneak through editing is beyond me.</p><p></p><p>Also a down point for the book is that there is absolutely no Open Gaming Content in it, so there is no standard to use when creating new Wondrous Architecture. But that's a rather small problem.</p><p></p><p>I give this book 4 out of 5 when not taking into account the editing errors. With them, I give this book a 3.5</p></blockquote><p></p>
[QUOTE="krbrunn, post: 2009152, member: 4657"] I've been interested in building a stronghold when playing D&D ever since I started playing back in the days of 2nd edition. The thought of a mage holed up in his tower, researching new spells, or a great warlord watching over his serfs from a vast castle have always appealed to me, but I never had the know how of how to make one. And now I have a book that makes it easy to do everything I have always wanted to do. Chapter One takes you through all the determining steps one must take in order to build a stronghold, including location, stronghold size, and time of construction. Everything is laid out nicely, and is easy to read. Chapter Two has a listing of all sorts of different rooms that you can build, with set costs, which makes it rather easy to create a building. If you want a fancy room, just check out the price, drop it in, and you are good to go. Also, no rooms have a set size, just an average, so you can make it smaller or larger to suit your needs, though for larger increases you are required to purchase the same building twice. The system is nice and flexible. Also in chapter 2 there is a section for using existing magic items in new and different ways. My personal favorite was the alternate use of a Bag of Devouring for a waste disposal system in a kitchen or bathroom. But the best of chapter 2 is the section on new wondrous architecture, which are basically stationary magical items. There are some really impressive ideas in here, and each item has a price as well as what spells are needed to create them, just as normal magic items have. Chapter 3 is all about how strongholds fit into your campaign. There is discussion of taking over strongholds as well as refurbishing them or razing them to the ground. Not much in the way of rules in here, just ideas to think about. Chapter 4 has 5 example strongholds, from the mundane "Cheap Keep" to the very interesting "Citadel of the Planes" that is basically 10 strongholds spread out over the various planes, connected by portals. All are nicely described, and have the price they took to create. The Cheap Keep costs only 70,000 GP, while the Citadel costs 2.6 million. All in all this book is exactly what I was looking for, rules for building fortresses. My only gripe about the book is the poor editing throughout. It's not that the book is riddled with errors, it's just that when they appear they are very jarring. And none are more jarring than the appearance of the gender bending Iconic builder by the name of Karlerren, the female turned male, gender swapping wizard. How that error managed to sneak through editing is beyond me. Also a down point for the book is that there is absolutely no Open Gaming Content in it, so there is no standard to use when creating new Wondrous Architecture. But that's a rather small problem. I give this book 4 out of 5 when not taking into account the editing errors. With them, I give this book a 3.5 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stronghold Builders Guidebook
Top