Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stronghold builder's guidebook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 188079" data-attributes="member: 23"><p>Hello</p><p></p><p>I haven't done a full read of the book yet, but here are my initial impressions:</p><p></p><p>The book is made for D&D, not realism. And that, ultimately, may be a good thing.</p><p></p><p>The writers have basicaly assumed that a lot of things are available to "D&D" builders that were not for historical medieval artisans. This is in part to be consistant with the somewhat high magic "default level", and also for pure "gamism" reasons. If it takes you five years to build your little keep, by the time it is finished it is almost useless to you, because you've gained 8 levels in the meantime and your needs are much greater. </p><p></p><p>There is an example of a neat little keep shown, with 3 towers, and 2 larger buildings, forming a sort of pentagon. Total cost: 73 000 gp. Total building time: 8 weeks.</p><p></p><p>That is very fast. However, more ambitious construction could easily take years (basicaly, 1 week per 10 000 gp. There is an example of a nearly 3 million gp castle given... this would take 6 years). If you want to save time you can speed things up even more, but it will cost you a lot.</p><p></p><p>Another important guidelines is to the DMs: "how often should the stronghold play a part in the adventures of the PCs?"</p><p>answer: 10-30% wich is very reasonable, and very important advice. I've played in a high level campain were the high level priest had just finished his keep. We then spent the next 9 months playing a siege of the place. Ugh... the priest's player was pretty disgusted at the end.</p><p></p><p>The basic system relies on the use of "stronghold space"... kitchen, library, stables, you name it. They've been pretty complete too. So you basicaly assemple your "keep" like a lego construction, saying "ok, I need stables for 12 horse, that requires 2 stable unit, I want a simple library, simple bath, baracks for the gards..." and then add everything togeter, and voila. A lot the units have multiple "grades", ie do you want a simple bedroom or one fit for a king? A grand throne room can cost as much as a small keep! </p><p></p><p>Even better, the system tells you how much STAFF you need. That is almost invaluable, because those things are very hard to figure out. They also tell you "this kitchen can feed x amount of people" and things like that, wich again is invaluable. I've tried doing this by myself a few years back, and it is very, very difficult.</p><p></p><p>Finaly, the book has all sorts of fantasy components to make a castle more "fantasy" worthy... walls of iron, magical traps, areas were you can't be scried upon, all sort of usefull stuff high level adventurers, cautious nobles or paranoid wizards would want in their keep.</p><p></p><p>Now, I might spend the next week doing number crunching and come back here and say "darn it, those rules make no sense!!!", but until I do, I think this is a pretty nifty book!</p><p></p><p>Ancalagon</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 188079, member: 23"] Hello I haven't done a full read of the book yet, but here are my initial impressions: The book is made for D&D, not realism. And that, ultimately, may be a good thing. The writers have basicaly assumed that a lot of things are available to "D&D" builders that were not for historical medieval artisans. This is in part to be consistant with the somewhat high magic "default level", and also for pure "gamism" reasons. If it takes you five years to build your little keep, by the time it is finished it is almost useless to you, because you've gained 8 levels in the meantime and your needs are much greater. There is an example of a neat little keep shown, with 3 towers, and 2 larger buildings, forming a sort of pentagon. Total cost: 73 000 gp. Total building time: 8 weeks. That is very fast. However, more ambitious construction could easily take years (basicaly, 1 week per 10 000 gp. There is an example of a nearly 3 million gp castle given... this would take 6 years). If you want to save time you can speed things up even more, but it will cost you a lot. Another important guidelines is to the DMs: "how often should the stronghold play a part in the adventures of the PCs?" answer: 10-30% wich is very reasonable, and very important advice. I've played in a high level campain were the high level priest had just finished his keep. We then spent the next 9 months playing a siege of the place. Ugh... the priest's player was pretty disgusted at the end. The basic system relies on the use of "stronghold space"... kitchen, library, stables, you name it. They've been pretty complete too. So you basicaly assemple your "keep" like a lego construction, saying "ok, I need stables for 12 horse, that requires 2 stable unit, I want a simple library, simple bath, baracks for the gards..." and then add everything togeter, and voila. A lot the units have multiple "grades", ie do you want a simple bedroom or one fit for a king? A grand throne room can cost as much as a small keep! Even better, the system tells you how much STAFF you need. That is almost invaluable, because those things are very hard to figure out. They also tell you "this kitchen can feed x amount of people" and things like that, wich again is invaluable. I've tried doing this by myself a few years back, and it is very, very difficult. Finaly, the book has all sorts of fantasy components to make a castle more "fantasy" worthy... walls of iron, magical traps, areas were you can't be scried upon, all sort of usefull stuff high level adventurers, cautious nobles or paranoid wizards would want in their keep. Now, I might spend the next week doing number crunching and come back here and say "darn it, those rules make no sense!!!", but until I do, I think this is a pretty nifty book! Ancalagon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stronghold builder's guidebook
Top