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Stronghold building - Do you do this?
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<blockquote data-quote="Telperion" data-source="post: 1270563" data-attributes="member: 15711"><p>I'm starting a new campaing, Scarred Lands campaign setting, that has a political background/campaign plot. So the players actually start out with level 6 characters and a grand mansion. So, basically they are sitting on over 200'000 gp at the beginning of the game. I'm looking forward to seeing how many of them just vote for selling their patents of nobility and the grand manor fairly soon after the game starts. They would certainly get a whole lot of money for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As far as actual strongholds go I have never really seen a character build anything even resembling a stationary base from which to operate. The only exception was a castle in a campaign that was so over the top that I simply laughed (as a player) when the DM introduced us to our new "home". It could fly, it had its own backyard, multi-leveled, pocket dimension, immense space and it was constructed in a way that when the first enemy actually bothered to knock on its walls they could have conquered it in less time than it takes to blink your eyes. Of course the DM covered this "minor" weakness with tons of warding spells and other guardians.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1270563, member: 15711"] I'm starting a new campaing, Scarred Lands campaign setting, that has a political background/campaign plot. So the players actually start out with level 6 characters and a grand mansion. So, basically they are sitting on over 200'000 gp at the beginning of the game. I'm looking forward to seeing how many of them just vote for selling their patents of nobility and the grand manor fairly soon after the game starts. They would certainly get a whole lot of money for it :) As far as actual strongholds go I have never really seen a character build anything even resembling a stationary base from which to operate. The only exception was a castle in a campaign that was so over the top that I simply laughed (as a player) when the DM introduced us to our new "home". It could fly, it had its own backyard, multi-leveled, pocket dimension, immense space and it was constructed in a way that when the first enemy actually bothered to knock on its walls they could have conquered it in less time than it takes to blink your eyes. Of course the DM covered this "minor" weakness with tons of warding spells and other guardians. [/QUOTE]
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Stronghold building - Do you do this?
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