Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
Daemonforge
Stronghold: Yellow Hall (need details)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leopold" data-source="post: 161855" data-attributes="member: 758"><p>Numbered for ease of use.</p><p></p><p>1. I would say not on the summit of the mountain but built into the top near the beak. I would say that they started very close to the top and went down a few thousand feet from the top carving away into the mountain.I would say the main 'entrance' into the mountain would be able to accomodate 5-7 large airships moving in and out at once and dozens of small ships floating inside it. Again my best analogy would be (if your a star trek fan 4th or 5th movie) look at the one movie where they leave the star base above earth and they have the huge area where the ships flow in and out of a main point while many smaller ships are running around repairing the larger vessels. That would be the inside of the mounatin. As such it would have to be carved at a large area so that allot of this can be done. So the mountain would have to be rather big. </p><p></p><p>From what I gather it's a factory/R&D shop/fortress. The gnomes have a place they call home and they don't want to move so i would say that this is all run by gnomes will allot of support staff of many other races.</p><p></p><p>One other thought on this. With a large opening could the gnomes devise a door that could seal it off in times of war? A few hundred foot high door sealing off the entrance to the hangar would be a mighty feat and something to think of.</p><p></p><p>2. doubtful. I would put some dry docks on the outside for shuttlecraft to move to and fro. Supplies/visitors/etc. all don't want to have to enter the main hangar everytime. I would venture that there would be some places where there would be lookout towers, small villages around the main facility, and other little things, but I would say that this place is pretty visible if your looking for it.</p><p></p><p>3. See 1.</p><p></p><p>4. See 2. I would say gnomes would start messing with gunpowder or projecticles that involve explosions so there would be 'gun' turrents with iron golems or those machines that are developed by the lord of the blades put in place. I think this would be heavily defended on all sides of the mountain with a lil lacking on the 'backside' of it. </p><p></p><p>5. Try to draw a mountain with a long horizontal slit in it. Put towers around the base and the circle of the slit and picture 5-7 large captial skyships flowing in and out of it at once. Once you can picture that you can draw the hangar. Also, I like the idea of the doors closing shut sealing the base off care to add that to the drawing? Plant some towers surrounding the base of the cliff and maybe a village at the bottom. I don't think that everyone can live in the base at one time so most people could be shuttled up form the floor of the mountain to work there much like the monorails at disney. </p><p></p><p>The last part is something I thought of, BUT if this mountain is near the mist then that is off as the people would be dead or insane in a few minutes so location is key for this. Anyone know where to stick this?</p></blockquote><p></p>
[QUOTE="Leopold, post: 161855, member: 758"] Numbered for ease of use. 1. I would say not on the summit of the mountain but built into the top near the beak. I would say that they started very close to the top and went down a few thousand feet from the top carving away into the mountain.I would say the main 'entrance' into the mountain would be able to accomodate 5-7 large airships moving in and out at once and dozens of small ships floating inside it. Again my best analogy would be (if your a star trek fan 4th or 5th movie) look at the one movie where they leave the star base above earth and they have the huge area where the ships flow in and out of a main point while many smaller ships are running around repairing the larger vessels. That would be the inside of the mounatin. As such it would have to be carved at a large area so that allot of this can be done. So the mountain would have to be rather big. From what I gather it's a factory/R&D shop/fortress. The gnomes have a place they call home and they don't want to move so i would say that this is all run by gnomes will allot of support staff of many other races. One other thought on this. With a large opening could the gnomes devise a door that could seal it off in times of war? A few hundred foot high door sealing off the entrance to the hangar would be a mighty feat and something to think of. 2. doubtful. I would put some dry docks on the outside for shuttlecraft to move to and fro. Supplies/visitors/etc. all don't want to have to enter the main hangar everytime. I would venture that there would be some places where there would be lookout towers, small villages around the main facility, and other little things, but I would say that this place is pretty visible if your looking for it. 3. See 1. 4. See 2. I would say gnomes would start messing with gunpowder or projecticles that involve explosions so there would be 'gun' turrents with iron golems or those machines that are developed by the lord of the blades put in place. I think this would be heavily defended on all sides of the mountain with a lil lacking on the 'backside' of it. 5. Try to draw a mountain with a long horizontal slit in it. Put towers around the base and the circle of the slit and picture 5-7 large captial skyships flowing in and out of it at once. Once you can picture that you can draw the hangar. Also, I like the idea of the doors closing shut sealing the base off care to add that to the drawing? Plant some towers surrounding the base of the cliff and maybe a village at the bottom. I don't think that everyone can live in the base at one time so most people could be shuttled up form the floor of the mountain to work there much like the monorails at disney. The last part is something I thought of, BUT if this mountain is near the mist then that is off as the people would be dead or insane in a few minutes so location is key for this. Anyone know where to stick this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
Daemonforge
Stronghold: Yellow Hall (need details)
Top