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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strongholds and living expenses
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<blockquote data-quote="Doskious" data-source="post: 8492905" data-attributes="member: 86490"><p>Or fill out one of those Bill Me Later cards...</p><p></p><p>I feel like in an era before easy access to instant communication, the large volume of historical figures (fictional or not) I've read about as</p><ol> <li data-xf-list-type="ol">In possession of a castle, manor, farm, or other holding at which enough people are employed</li> <li data-xf-list-type="ol">Not at that location and in need of food or shelter</li> <li data-xf-list-type="ol">Either sufficiently well-known as the owner of (1) or possessed of a retinue that would be insulting to question</li> </ol><p>who run up excessive bills that come due months, or years later is fairly easily explained by said people sending their bills "to the castle".</p><p></p><p>I'm not asking for rules mechanics to support this, or anything, just saying that from an historical perspective it has struck me that in the absence of an ability to exchange value-tokens instantaneously (in unlimited quantity), banking on the possession of a stronghold of some significance for immediate credit was a fairly common practice.</p><p></p><p>On that basis, I would not view it askance to posit that most strongholds beyond a certain threshold ought to be able to cover lifestyle expenses up to a certain point, even while you're out on the road adventuring, in the absence of an explicit need to render immediate payment.</p><p></p><p>Also, having certain bills "come due" later on in the story presents some ... interesting opportunities for different kinds of storytelling that involves the stronghold directly.</p></blockquote><p></p>
[QUOTE="Doskious, post: 8492905, member: 86490"] Or fill out one of those Bill Me Later cards... I feel like in an era before easy access to instant communication, the large volume of historical figures (fictional or not) I've read about as [LIST=1] [*]In possession of a castle, manor, farm, or other holding at which enough people are employed [*]Not at that location and in need of food or shelter [*]Either sufficiently well-known as the owner of (1) or possessed of a retinue that would be insulting to question [/LIST] who run up excessive bills that come due months, or years later is fairly easily explained by said people sending their bills "to the castle". I'm not asking for rules mechanics to support this, or anything, just saying that from an historical perspective it has struck me that in the absence of an ability to exchange value-tokens instantaneously (in unlimited quantity), banking on the possession of a stronghold of some significance for immediate credit was a fairly common practice. On that basis, I would not view it askance to posit that most strongholds beyond a certain threshold ought to be able to cover lifestyle expenses up to a certain point, even while you're out on the road adventuring, in the absence of an explicit need to render immediate payment. Also, having certain bills "come due" later on in the story presents some ... interesting opportunities for different kinds of storytelling that involves the stronghold directly. [/QUOTE]
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