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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3844768" data-attributes="member: 22721"><p>I'd say it all depends on the flavor of the campaign, region you're in, etc.</p><p></p><p>In one campaign I played in, where the DM set the game on a large landmass in the northwest corner of Greyhawk (so he could use the Greyhawk world motif and some elements but have the PCs start in a place without much historical baggage), it was mostly untamed wilderness with a smallish portion of the landmass inhabited by third or fourth generation settlers so there was plenty of land to grab and settle in. The PCs were all from the same general area.</p><p></p><p>Also, the PCs saw no reason to go to the main continent. So we adventured in the Northlands (as the isle was called), eventually earning title and carving out holdings. And there was so much to do right there...two separate goblin wars, giant incursion, drow problems, political infighting amongst the various lords, a valley of kobolds watched over by a dragon, etc. At the end of the day, the PCs just made the short trip to their lands and stronghold. The only time we ever ventured to the main continent is when we launched an incursion into Rauxes, but a threat to our stronghold in the Northlands drew us back.</p><p></p><p>So in that case, between plot hooks, what the players were interested in pursuing, and the tone of the campaign, stronghold building, politicking, taxation, nationbuilding, etc was important. </p><p></p><p></p><p>The campaign that I am running these days has players with PCs that have varying racial and cultural differences, come from opposite ends of the campaign world, and no ones' character is really the stronghold building type. Plus they have been bobbing around the continent for their careers and haven't put roots down anywhere. </p><p>I don't worry about taxation or the like and won't until the PCs decide they want to start building a stronghold.</p><p></p><p>Flavor and PCs are the varying factors when deciding whether to do strongholds.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3844768, member: 22721"] I'd say it all depends on the flavor of the campaign, region you're in, etc. In one campaign I played in, where the DM set the game on a large landmass in the northwest corner of Greyhawk (so he could use the Greyhawk world motif and some elements but have the PCs start in a place without much historical baggage), it was mostly untamed wilderness with a smallish portion of the landmass inhabited by third or fourth generation settlers so there was plenty of land to grab and settle in. The PCs were all from the same general area. Also, the PCs saw no reason to go to the main continent. So we adventured in the Northlands (as the isle was called), eventually earning title and carving out holdings. And there was so much to do right there...two separate goblin wars, giant incursion, drow problems, political infighting amongst the various lords, a valley of kobolds watched over by a dragon, etc. At the end of the day, the PCs just made the short trip to their lands and stronghold. The only time we ever ventured to the main continent is when we launched an incursion into Rauxes, but a threat to our stronghold in the Northlands drew us back. So in that case, between plot hooks, what the players were interested in pursuing, and the tone of the campaign, stronghold building, politicking, taxation, nationbuilding, etc was important. The campaign that I am running these days has players with PCs that have varying racial and cultural differences, come from opposite ends of the campaign world, and no ones' character is really the stronghold building type. Plus they have been bobbing around the continent for their careers and haven't put roots down anywhere. I don't worry about taxation or the like and won't until the PCs decide they want to start building a stronghold. Flavor and PCs are the varying factors when deciding whether to do strongholds. [/QUOTE]
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