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General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
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<blockquote data-quote="payn" data-source="post: 8950946" data-attributes="member: 90374"><p>There are two dynamics at play in my perspective on D&D. The first is an adventuring day. This means you have a finite amount of resources and have to use them cleverly to rule the day. This is a bit of an old school mindset that player skill is the exciting part as the game unfolds. The other dynamic is adventuring encounters. The encounter itself is the game experience and should always be fun in a self contained way. This is a more modern take where round by round tactics are more important than upfront strategy.</p><p></p><p>My recommendation is to examine these systems for types of play.</p><ul> <li data-xf-list-type="ul">3E/PF1 Strategy based adventuring day.</li> <li data-xf-list-type="ul">4E/PF2 Encounters based adventuring.</li> <li data-xf-list-type="ul">5E hybrid of the day/encounter tactics and strategy without emphasis on either.</li> </ul><p>The proposed items above sound very encounters based design, and thus unlikely to be adapted in 5E. Though, maybe thats your in to lean 5E in that direction as a homebrewer indie developer?</p></blockquote><p></p>
[QUOTE="payn, post: 8950946, member: 90374"] There are two dynamics at play in my perspective on D&D. The first is an adventuring day. This means you have a finite amount of resources and have to use them cleverly to rule the day. This is a bit of an old school mindset that player skill is the exciting part as the game unfolds. The other dynamic is adventuring encounters. The encounter itself is the game experience and should always be fun in a self contained way. This is a more modern take where round by round tactics are more important than upfront strategy. My recommendation is to examine these systems for types of play. [LIST] [*]3E/PF1 Strategy based adventuring day. [*]4E/PF2 Encounters based adventuring. [*]5E hybrid of the day/encounter tactics and strategy without emphasis on either. [/LIST] The proposed items above sound very encounters based design, and thus unlikely to be adapted in 5E. Though, maybe thats your in to lean 5E in that direction as a homebrewer indie developer? [/QUOTE]
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