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General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
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<blockquote data-quote="M_Natas" data-source="post: 8951700" data-attributes="member: 7025918"><p>For me it is not so much about the duration of the fight. I don't have a problem if the characters win or loose on the first round once in a while. The problem with the system (for me) start, when fights get longer without already having an obvious winning side (where it would be appropriate to let the enemies just run away). Then it turns into a slugfest of cantrip, attack, cantrip, attack because everything else is already used up, especially after a longer adventuring day. Like if you follow the adventuring day recommendation, you have like 3-5 easy to hard fights and end the day with a deadly fight against the main boss for the campaign. But the main boss fight will turn really quickly to "cantrip, attack, cantrip, attack", because the characters are drained from the adventuring day. I know from a Ressource management perspective being drained is supposed to be interesting, but mechanically, the characters have in the last fight no interesting abilities left.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8951700, member: 7025918"] For me it is not so much about the duration of the fight. I don't have a problem if the characters win or loose on the first round once in a while. The problem with the system (for me) start, when fights get longer without already having an obvious winning side (where it would be appropriate to let the enemies just run away). Then it turns into a slugfest of cantrip, attack, cantrip, attack because everything else is already used up, especially after a longer adventuring day. Like if you follow the adventuring day recommendation, you have like 3-5 easy to hard fights and end the day with a deadly fight against the main boss for the campaign. But the main boss fight will turn really quickly to "cantrip, attack, cantrip, attack", because the characters are drained from the adventuring day. I know from a Ressource management perspective being drained is supposed to be interesting, but mechanically, the characters have in the last fight no interesting abilities left. [/QUOTE]
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Structural Flaw of the D&D Combat System
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