Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enrahim2" data-source="post: 8952246" data-attributes="member: 7039850"><p>Hi! I appriciate your long reply! You are presenting a couple of historical notes I feel like I should expand on to prevent confusion.</p><p></p><p>Some of the mechanics was taken from wargames, but from what I have heard about the designer's games they were very much dungeon crawls. Gygax is legendary for his dungeons, and it appear Arneson also was focusing heavily on that style around the inception of D&D (<a href="https://thealexandrian.net/wordpress/40495/roleplaying-games/reactions-to-odd-the-arnesonian-dungeon" target="_blank">Reactions to OD&D: The Arnesonian Dungeon</a>) The dmg focus on dungeons also should be a quite strong indicator. And maybe the strongest evidence that the game indeed has a strong design for that style is that those actively seeking out this style of play still flock to this ancient system despite decades of attempts of improving on it. On the flip side I have never heard of anyone going to D&D to experience a single figure wargame..</p><p></p><p>What the Hichman revolution did was making it more apparent that the game was more fun for most when not played the way it was designed to be played, and that was what most of my post was about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, 2ed absolutely tried. But it was a weird experience, as the core system (essentially unchanged from the first publication) really weren't made for it. 3ed was designed from the ground up with this as a primary focus.</p><p></p><p>I think there was a clash before as well. The thing with 4ed was that that clash was so obvious, especially when contrasted with 3ed. I think a large part of 5eds runaway success is that it managed to identify and remove a lot of the stuff that clashed with the storytelling style of play from the editions before 4ed.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8952246, member: 7039850"] Hi! I appriciate your long reply! You are presenting a couple of historical notes I feel like I should expand on to prevent confusion. Some of the mechanics was taken from wargames, but from what I have heard about the designer's games they were very much dungeon crawls. Gygax is legendary for his dungeons, and it appear Arneson also was focusing heavily on that style around the inception of D&D ([URL="https://thealexandrian.net/wordpress/40495/roleplaying-games/reactions-to-odd-the-arnesonian-dungeon"]Reactions to OD&D: The Arnesonian Dungeon[/URL]) The dmg focus on dungeons also should be a quite strong indicator. And maybe the strongest evidence that the game indeed has a strong design for that style is that those actively seeking out this style of play still flock to this ancient system despite decades of attempts of improving on it. On the flip side I have never heard of anyone going to D&D to experience a single figure wargame.. What the Hichman revolution did was making it more apparent that the game was more fun for most when not played the way it was designed to be played, and that was what most of my post was about :) Yes, 2ed absolutely tried. But it was a weird experience, as the core system (essentially unchanged from the first publication) really weren't made for it. 3ed was designed from the ground up with this as a primary focus. I think there was a clash before as well. The thing with 4ed was that that clash was so obvious, especially when contrasted with 3ed. I think a large part of 5eds runaway success is that it managed to identify and remove a lot of the stuff that clashed with the storytelling style of play from the editions before 4ed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
Top