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General Tabletop Discussion
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Structural Flaw of the D&D Combat System
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<blockquote data-quote="Blue" data-source="post: 8952430" data-attributes="member: 20564"><p>Ran a several year 13th Age campaign, Escalation die works great. First round it doesn't exist, comes out at the start of 2nd. We had a nice huge d6 and went form there.</p><p></p><p>Now, the monster math for 13th Age starts biased towards the monsters. And saves are 4e style where it's hitting a Save DC, so they are also affected. In D&D you would make that all monster AC and Saves (including not listed ones) are around +2 higher. So PCs effectively start at -2 and end at +4.</p><p></p><p>This also avoids grinds - when combat wear on the PCs get more effective at mopping up the last foes standing.</p><p></p><p>13th Age also uses the mechanic in other ways. Some monster abilities aren't usable except when the Escalation die has reached a certain number, or is odd, or whatever. These enhance usage even more, but aren't necessary for the basics. There's one or two creatures that also steal energy or whatever that can inhibit the Escalation Die from advancing. Really scary.</p><p></p><p>Oh, a very few foes get to add the escalation die as well - dragons, likely your BBEG. When they meet them, players <em>panic</em>. From experience.</p></blockquote><p></p>
[QUOTE="Blue, post: 8952430, member: 20564"] Ran a several year 13th Age campaign, Escalation die works great. First round it doesn't exist, comes out at the start of 2nd. We had a nice huge d6 and went form there. Now, the monster math for 13th Age starts biased towards the monsters. And saves are 4e style where it's hitting a Save DC, so they are also affected. In D&D you would make that all monster AC and Saves (including not listed ones) are around +2 higher. So PCs effectively start at -2 and end at +4. This also avoids grinds - when combat wear on the PCs get more effective at mopping up the last foes standing. 13th Age also uses the mechanic in other ways. Some monster abilities aren't usable except when the Escalation die has reached a certain number, or is odd, or whatever. These enhance usage even more, but aren't necessary for the basics. There's one or two creatures that also steal energy or whatever that can inhibit the Escalation Die from advancing. Really scary. Oh, a very few foes get to add the escalation die as well - dragons, likely your BBEG. When they meet them, players [I]panic[/I]. From experience. [/QUOTE]
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