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General Tabletop Discussion
*Pathfinder & Starfinder
Structured Freeform Magic System
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<blockquote data-quote="blaster219" data-source="post: 499868" data-attributes="member: 7034"><p>I've been working on a "structured" freeform magic system for D20 Modern. The idea is that players can pick and choose effects from a list to custom build their own spells. These spells are then cast using a skill check and by spending mana points. I've included a VERY rough draft of the system so far.</p><p></p><p>There's still a few things to work out namely Saving Throw DC's and how Spell Resistence interacts with the system.</p><p></p><p>The file is a 5 page Word file (first page is contents).</p><p></p><p>I would appreciate any comments.</p><p></p><p>Notes:</p><p>The system is geared towards allowing extremely powerful spells while at the same time making them extremely difficult to pull off. This is why there are limitation effects that can reduce mana costs and casting DC's.</p><p></p><p>The system is also meant to allow any character regardless of class or level access to magic through the use of a one feat and one skill as long as he as Wis and Con of 12+</p><p></p><p>Also, I've yet to get my copy of D20 Modern (Damn you to hell supplier!), so if it does'n't exactly follow D20 modern rules conventions forgive me. As soon as I get D20m i'll re-write the system to make it conform.</p></blockquote><p></p>
[QUOTE="blaster219, post: 499868, member: 7034"] I've been working on a "structured" freeform magic system for D20 Modern. The idea is that players can pick and choose effects from a list to custom build their own spells. These spells are then cast using a skill check and by spending mana points. I've included a VERY rough draft of the system so far. There's still a few things to work out namely Saving Throw DC's and how Spell Resistence interacts with the system. The file is a 5 page Word file (first page is contents). I would appreciate any comments. Notes: The system is geared towards allowing extremely powerful spells while at the same time making them extremely difficult to pull off. This is why there are limitation effects that can reduce mana costs and casting DC's. The system is also meant to allow any character regardless of class or level access to magic through the use of a one feat and one skill as long as he as Wis and Con of 12+ Also, I've yet to get my copy of D20 Modern (Damn you to hell supplier!), so if it does'n't exactly follow D20 modern rules conventions forgive me. As soon as I get D20m i'll re-write the system to make it conform. [/QUOTE]
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