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Struggling adjust encounter level
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<blockquote data-quote="WBruce" data-source="post: 8006637" data-attributes="member: 6701967"><p>I will try to find Shea saying on that.</p><p></p><p>The issue remains, how do I take a final battle with 8 enemies and make it a 3xCR3 or 4xCR2.</p><p></p><p>The actual situation:</p><p></p><p>The Siege of Castle Rend final encounter, the boss Batlle is designed for 5 lvl 5 characters. I have only 3.</p><p></p><p>The Encounter - 4 Knights (CR3), 1 Priest (CR2), 1 Archer (CR3), 1 Mage (CR6), and the boss (CR5).</p><p></p><p>If I make this a fight with only 3 enemies I feel I am hurting the Official Adventure, because it makes perfect sense for this particular adventure that the boss will be at least same level as the players, would have Knights as guards, would also have 1 priest and 1 mage, and possibly employ an Archer. The last one can be risked out, although it would be smart for a soldier that commands a fort with many man to employ some ranged specialist, we can get by with the others.</p><p></p><p>My first attempt was to reduce the number of enemies - at the end I had only 2 of them.</p><p>My second attempt was to nerf the Knights - even making them a CR 1 wouldn't work.</p><p>My third attempt was to split it into two encounters and nerf everyone but the boss which would come alone in a third encounter.</p><p></p><p>The thing is although I can make it it work, there should be an easier way to just downgrade official adventure encounters (specially within Fantasy Grounds), otherwise what is the point of an official adventure? I mean it. If I am gonna have to create everything it would be so different that to make my alterations make sense I would have to justify those changes with a completely different adventure.</p><p></p><p>One adventure where you face a mage and boss fighter with some knights as his "minions" in the end battle is way different as one that you face 3x Knights (3xCR3).</p><p></p><p>That is problem 1 - I don't like my tools to overcome it but I can manage.</p><p></p><p>Problem 2 is to make that in FG in a way it still feels as the same official campaign, otherwise I can go back to tailor everything myself, right? Imean if I choose to put some Hobgoblins instead of the Mage and some Orcs instead of the Knights, I am better off creating everything myself, and I can't find a way to give the feeling that they are facing a boss, a man who command others in battle with only 3 enemies or making the Knights Minions - what an horrible commander he should be to command mans that dies with 1 damage! ( I love minions - just not in this kind of situation)</p><p></p><p>Anyway, I am not even sure I can make any sense. I hope I had communicated myself properly.</p></blockquote><p></p>
[QUOTE="WBruce, post: 8006637, member: 6701967"] I will try to find Shea saying on that. The issue remains, how do I take a final battle with 8 enemies and make it a 3xCR3 or 4xCR2. The actual situation: The Siege of Castle Rend final encounter, the boss Batlle is designed for 5 lvl 5 characters. I have only 3. The Encounter - 4 Knights (CR3), 1 Priest (CR2), 1 Archer (CR3), 1 Mage (CR6), and the boss (CR5). If I make this a fight with only 3 enemies I feel I am hurting the Official Adventure, because it makes perfect sense for this particular adventure that the boss will be at least same level as the players, would have Knights as guards, would also have 1 priest and 1 mage, and possibly employ an Archer. The last one can be risked out, although it would be smart for a soldier that commands a fort with many man to employ some ranged specialist, we can get by with the others. My first attempt was to reduce the number of enemies - at the end I had only 2 of them. My second attempt was to nerf the Knights - even making them a CR 1 wouldn't work. My third attempt was to split it into two encounters and nerf everyone but the boss which would come alone in a third encounter. The thing is although I can make it it work, there should be an easier way to just downgrade official adventure encounters (specially within Fantasy Grounds), otherwise what is the point of an official adventure? I mean it. If I am gonna have to create everything it would be so different that to make my alterations make sense I would have to justify those changes with a completely different adventure. One adventure where you face a mage and boss fighter with some knights as his "minions" in the end battle is way different as one that you face 3x Knights (3xCR3). That is problem 1 - I don't like my tools to overcome it but I can manage. Problem 2 is to make that in FG in a way it still feels as the same official campaign, otherwise I can go back to tailor everything myself, right? Imean if I choose to put some Hobgoblins instead of the Mage and some Orcs instead of the Knights, I am better off creating everything myself, and I can't find a way to give the feeling that they are facing a boss, a man who command others in battle with only 3 enemies or making the Knights Minions - what an horrible commander he should be to command mans that dies with 1 damage! ( I love minions - just not in this kind of situation) Anyway, I am not even sure I can make any sense. I hope I had communicated myself properly. [/QUOTE]
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