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Struggling adjust encounter level
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<blockquote data-quote="WBruce" data-source="post: 8008822" data-attributes="member: 6701967"><p>I have being using KFC for a while now.</p><p>My question was not about how to build a proper adjusted level for my party, but how to tweak already created ones in official adventures. To do that we have to change "something" and in doing so we completely alter the xp measurement to which we rely to have a grasp if we are gonna screw the characters or bore them to death.</p><p></p><p>Another thing is that Fantasy Grounds takes a toll. I am not sitting in a table with a Shield Master screen. If the players attacks the bad guy and defeat him I can't "hide" from them since the computer will show them the creature is gone. Also I can't fake a miss because they will see that the creature attack landed.</p><p>So, within FG I have to reshape each monster, I know how to that, just not as fast and streamlined that would make sense to do it.</p><p></p><p>First I have to use one of the links I posted in the op to create the monster stat block, but since that wont give me the xp value of that new monster, than I have to run it through the first app link I posted on OP to figure out how much xp it is worth. Only after that, I can take the info into FG. That is madness. to do that for an encounter with 6 creatures would take me 1-2 hours. No way I am gonna do that for every encounter in every official adventure.</p><p></p><p>Now take the 4e method and just scale it with arrows up and down and I would be able to do it in 10 minutes.</p><p></p><p>Anyway, the Angry GM method was kind of what I always did eyeballing. His work is solid, and he actually took the time and effort to create a table out of it and explain things in a clear way. It's no small job.</p><p></p><p>What I am inclined to do, is either create all the encounters myself (a shame because if it's an official adventure I would want to play it as close to the "official" part as I could), or I will end up tweaking the monsters direct inside FG to the best of my knowledge and hope for the best ( Probably will go with that). Now think for a moment how much of failure is this design concept from a marketing point of view. I really can't think this was carefully thought. The Angry GM method is so logic I can even see the app letting me click arrows up and down to make any encounter as I wish.</p></blockquote><p></p>
[QUOTE="WBruce, post: 8008822, member: 6701967"] I have being using KFC for a while now. My question was not about how to build a proper adjusted level for my party, but how to tweak already created ones in official adventures. To do that we have to change "something" and in doing so we completely alter the xp measurement to which we rely to have a grasp if we are gonna screw the characters or bore them to death. Another thing is that Fantasy Grounds takes a toll. I am not sitting in a table with a Shield Master screen. If the players attacks the bad guy and defeat him I can't "hide" from them since the computer will show them the creature is gone. Also I can't fake a miss because they will see that the creature attack landed. So, within FG I have to reshape each monster, I know how to that, just not as fast and streamlined that would make sense to do it. First I have to use one of the links I posted in the op to create the monster stat block, but since that wont give me the xp value of that new monster, than I have to run it through the first app link I posted on OP to figure out how much xp it is worth. Only after that, I can take the info into FG. That is madness. to do that for an encounter with 6 creatures would take me 1-2 hours. No way I am gonna do that for every encounter in every official adventure. Now take the 4e method and just scale it with arrows up and down and I would be able to do it in 10 minutes. Anyway, the Angry GM method was kind of what I always did eyeballing. His work is solid, and he actually took the time and effort to create a table out of it and explain things in a clear way. It's no small job. What I am inclined to do, is either create all the encounters myself (a shame because if it's an official adventure I would want to play it as close to the "official" part as I could), or I will end up tweaking the monsters direct inside FG to the best of my knowledge and hope for the best ( Probably will go with that). Now think for a moment how much of failure is this design concept from a marketing point of view. I really can't think this was carefully thought. The Angry GM method is so logic I can even see the app letting me click arrows up and down to make any encounter as I wish. [/QUOTE]
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