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General Tabletop Discussion
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Struggling adjust encounter level
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<blockquote data-quote="NotAYakk" data-source="post: 8008903" data-attributes="member: 72555"><p>Ok, so there are 3 different "easy" ways to build encounters.</p><p></p><p>1. You are rescaling encounters. Just add up player levels intended, and what you have, and that is your scale factor. Add up CR of encounter, multiply by scale factor. Reduce/increase monsters by theme, and/remove monsters, to hit the target.</p><p></p><p>2. You aren't rescaling encounters, but building your own. Then fudging under CR 1 and over 20, then adding up levels and doing a bit of math gets you 80% of the way to duplicating the XP system when the XP system mostly works, and does pretty good in mixed encounters.</p><p></p><p>3. You want better than that. Then you have to do some kind of EBP (encounter building points) that is better than the above fudging. You can hit 90%+ accuracy with XP based building on uniform encounters, and handle mixed encounters really well.</p><p></p><p>For 2 and 3, you need to know how hard each encounter is, because per-scene (time between short rests) and per-day budgets have to work a bit differently than in XP based budgeting.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8008903, member: 72555"] Ok, so there are 3 different "easy" ways to build encounters. 1. You are rescaling encounters. Just add up player levels intended, and what you have, and that is your scale factor. Add up CR of encounter, multiply by scale factor. Reduce/increase monsters by theme, and/remove monsters, to hit the target. 2. You aren't rescaling encounters, but building your own. Then fudging under CR 1 and over 20, then adding up levels and doing a bit of math gets you 80% of the way to duplicating the XP system when the XP system mostly works, and does pretty good in mixed encounters. 3. You want better than that. Then you have to do some kind of EBP (encounter building points) that is better than the above fudging. You can hit 90%+ accuracy with XP based building on uniform encounters, and handle mixed encounters really well. For 2 and 3, you need to know how hard each encounter is, because per-scene (time between short rests) and per-day budgets have to work a bit differently than in XP based budgeting. [/QUOTE]
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