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Struggling in the industry - one more try
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<blockquote data-quote="Henry" data-source="post: 2316317" data-attributes="member: 158"><p>First of all, I'm moving this to the e-publisher's forum, because though it's not intended to be a press statement, it really is considered one (the writer himself starts the thread about his own product, at or just before the date of release? That's pretty much it).</p><p></p><p>Second, let's all please forgo any personal insults. I heven't seen any yet, but it could easily become it when tempers get hot.</p><p></p><p>Lastly, Del:</p><p>--I wouldn't take any of the above criticisms as personal, which is what you seem to be doing. You're actually getting some VERY good feedback on what people see as wrong with both the press release and the product. While it's your perogative to decide what to listen to and what not to listen to, it's worth evaluating your work against alll that's been said with a critical eye, and see what may be valid or not.</p><p></p><p>--I'm not saying you are or aren't, but there are many good DM's and gamers out there who can design good work at the table, but they aren't necessarily strong enough or dedicated enough designers to be effective publishers. People like Mike Mearls started from obscurity, but the way they got good was writing, writing, writing, RE-writing, taking criticisms, and clawing their way up an inch at the time. Mike Mearls as an example (sorry Mike) didn't come from nowhere; he started writing like a demon for every project he could get. If you're writing as a hobby, well and good, as long as it doesn't cost you more money than you're willing to invest then all well and good. If you're doing it for serious work, then there's a LOT involved. Just realizing your dream and trying it now is a step ahead of many other prospective designers out there!</p></blockquote><p></p>
[QUOTE="Henry, post: 2316317, member: 158"] First of all, I'm moving this to the e-publisher's forum, because though it's not intended to be a press statement, it really is considered one (the writer himself starts the thread about his own product, at or just before the date of release? That's pretty much it). Second, let's all please forgo any personal insults. I heven't seen any yet, but it could easily become it when tempers get hot. Lastly, Del: --I wouldn't take any of the above criticisms as personal, which is what you seem to be doing. You're actually getting some VERY good feedback on what people see as wrong with both the press release and the product. While it's your perogative to decide what to listen to and what not to listen to, it's worth evaluating your work against alll that's been said with a critical eye, and see what may be valid or not. --I'm not saying you are or aren't, but there are many good DM's and gamers out there who can design good work at the table, but they aren't necessarily strong enough or dedicated enough designers to be effective publishers. People like Mike Mearls started from obscurity, but the way they got good was writing, writing, writing, RE-writing, taking criticisms, and clawing their way up an inch at the time. Mike Mearls as an example (sorry Mike) didn't come from nowhere; he started writing like a demon for every project he could get. If you're writing as a hobby, well and good, as long as it doesn't cost you more money than you're willing to invest then all well and good. If you're doing it for serious work, then there's a LOT involved. Just realizing your dream and trying it now is a step ahead of many other prospective designers out there! [/QUOTE]
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