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Struggling to find info on WotC adventures
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<blockquote data-quote="MerricB" data-source="post: 6278921" data-attributes="member: 3586"><p>Strangely enough, it isn't. It's actually a political intrigue adventure - and one I really enjoyed, but was quite different to standard D&D adventures so a lot of people didn't like it so much.</p><p></p><p>My original review of it is <a href="http://www.enworld.org/forum/content.php?1161-Murder-in-Baldur-s-Gate-Some-DMing-Skill-Required-(minor-spoilers)" target="_blank">here</a>.</p><p></p><p>I've actually run almost all of the adventures you list... but your NEXT adventure site doesn't like the Legacy skin at all!</p><p></p><p><strong>Against the Cult of Chaos</strong></p><p>A mash-up of Keep on the Borderlands, The Village of Hommlet and Against the Cult of the Reptile God.</p><p></p><p>Features town-based adventuring, intrigue, cultists, and some dungeon-crawling.</p><p></p><p><strong>Search for the Diamond Staff </strong></p><p>Follows on from <em>Vault of the Dracolich</em>. The Diamond Staff - an elven artefact - is stolen in a raid by the Zhentarim, and the group need to get it back.</p><p></p><p>A lot of overland travel, with some town adventures. Ends with dungeon-crawling. Set in the Dalelands of the Forgotten Realms.</p><p></p><p><strong>Storm Over Neverwinter</strong></p><p>Madness and murders overcome Neverwinter as a massive storm hits the city. The heroes eventually end up at an asylum hunting down the perpetrators.</p><p></p><p>Entirely city-based, with exploration of one of the structures. Cultists and Mad Wizards feature. Set in Neverwinter in the Forgotten Realms. The Neverwinter Campaign Setting adds a lot more to the adventure.</p><p></p><p><strong>Murder in Baldur's Gate</strong></p><p>Following the assassination of the Duke of Baldur's Gate, three factions strive to control the city. The players have the choice of which faction to aid, and may switch sides during the adventure. However, with all three factions influenced by an evil god, there may be no right choices. Moderate level of sandbox.</p><p></p><p>Entirely city-based, with sewer exploration dungeon segments and a lot of missions. Very role-playing heavy, and requires a lot of the DM. Great when it works. Set in Baldur's Gate in the Forgotten Realms.</p><p></p><p><strong>Legacy of the Crystal Shard</strong></p><p>The power of Auril lies heavily on the Ten Towns: Barbarian attacks, ice monsters, and the Arcane Brotherhood all disrupting life. There are three evil factions, all whose plans progress as the heroes try to stop them - and it's unlikely the group can stop all three. Moderate level of sandbox. The adventure has a number of adventure sites to explore, wilderness encounters, and an over-arching plot (or three plots!)</p><p></p><p>Town-based adventure, wilderness adventure, and dungeon-crawling. Set in the Ten Towns region of the Forgotten Realms, and follows up on some ideas from the Crystal Shard.</p><p></p><p><strong>Scourge of the Sword Coast </strong></p><p>Refugees from humanoid raids are beginning to reach Daggerford, and an ex-Purple Knight of Cormyr calls out for adventurers to aid him, but he may already be betrayed by cultists in the town! There are six main adventure sites, but the group may approach them in different orders. A moderate level of sandboxness. Good NPCs and excellent locations.</p><p></p><p>Town-based, wildeness and dungeon-crawling. Set in and around Daggerford in the Forgotten Realms. Sequel (of sorts) to Ghosts of Dragonspear Castle.</p><p></p><p><strong>Dead in Thay</strong></p><p>Don't know much about this yet. It's the sequel to Scourge of the Sword Coast, apparently for levels 5-8 (but we'll see). Involves a big dungeon which several groups can adventure in at the same time (see Vault of the Dracolich). Set in the Forgotten Realms.</p><p></p><p><strong>The Battle of Emridy Meadows (DUNGEON magazine)</strong></p><p>A key event in Greyhawk's history, this is the battle of the Forces of Good against the Horde of Elemental Evil. The heroes take on three key missions in the preparations for the battle, before the battle itself overwhelms everyone. The missions range from the simple (kill some gnolls) to more complex (infiltrate Nulb and recover a stolen book). </p><p></p><p>Town-based, wilderness and dungeon-crawling, with evil cultists and a big battle (the players play smaller missions during the battle).</p><p></p><p><strong>The Tomb of Horrors (DUNGEON magazine - this one I can figure out on my own!)</strong></p><p>There's a tomb. It's got horrors in it. You won't survive!</p><p></p><p><strong>Vault of the Dracolich (I'm gussing a dungeon crawl</strong></p><p>Several groups of adventurers work together to steal the Diamond Staff from a Dracolich. This is a big dungeon crawl with a lot of varied encounters, but the exciting bit is that you can run it with 24 players and 5 DMs - four adventuring groups each with a DM, and a co-ordinating DM as well. We ran it that way during the Game Day and it was one of the best D&D experiences of my life. The groups can join up, pass messages, trade party members, before all coming together for the end fight with the Dracolich.</p></blockquote><p></p>
[QUOTE="MerricB, post: 6278921, member: 3586"] Strangely enough, it isn't. It's actually a political intrigue adventure - and one I really enjoyed, but was quite different to standard D&D adventures so a lot of people didn't like it so much. My original review of it is [url=http://www.enworld.org/forum/content.php?1161-Murder-in-Baldur-s-Gate-Some-DMing-Skill-Required-(minor-spoilers)]here[/url]. I've actually run almost all of the adventures you list... but your NEXT adventure site doesn't like the Legacy skin at all! [b]Against the Cult of Chaos[/b] A mash-up of Keep on the Borderlands, The Village of Hommlet and Against the Cult of the Reptile God. Features town-based adventuring, intrigue, cultists, and some dungeon-crawling. [b]Search for the Diamond Staff [/b] Follows on from [i]Vault of the Dracolich[/i]. The Diamond Staff - an elven artefact - is stolen in a raid by the Zhentarim, and the group need to get it back. A lot of overland travel, with some town adventures. Ends with dungeon-crawling. Set in the Dalelands of the Forgotten Realms. [b]Storm Over Neverwinter[/b] Madness and murders overcome Neverwinter as a massive storm hits the city. The heroes eventually end up at an asylum hunting down the perpetrators. Entirely city-based, with exploration of one of the structures. Cultists and Mad Wizards feature. Set in Neverwinter in the Forgotten Realms. The Neverwinter Campaign Setting adds a lot more to the adventure. [b]Murder in Baldur's Gate[/b] Following the assassination of the Duke of Baldur's Gate, three factions strive to control the city. The players have the choice of which faction to aid, and may switch sides during the adventure. However, with all three factions influenced by an evil god, there may be no right choices. Moderate level of sandbox. Entirely city-based, with sewer exploration dungeon segments and a lot of missions. Very role-playing heavy, and requires a lot of the DM. Great when it works. Set in Baldur's Gate in the Forgotten Realms. [b]Legacy of the Crystal Shard[/b] The power of Auril lies heavily on the Ten Towns: Barbarian attacks, ice monsters, and the Arcane Brotherhood all disrupting life. There are three evil factions, all whose plans progress as the heroes try to stop them - and it's unlikely the group can stop all three. Moderate level of sandbox. The adventure has a number of adventure sites to explore, wilderness encounters, and an over-arching plot (or three plots!) Town-based adventure, wilderness adventure, and dungeon-crawling. Set in the Ten Towns region of the Forgotten Realms, and follows up on some ideas from the Crystal Shard. [b]Scourge of the Sword Coast [/b] Refugees from humanoid raids are beginning to reach Daggerford, and an ex-Purple Knight of Cormyr calls out for adventurers to aid him, but he may already be betrayed by cultists in the town! There are six main adventure sites, but the group may approach them in different orders. A moderate level of sandboxness. Good NPCs and excellent locations. Town-based, wildeness and dungeon-crawling. Set in and around Daggerford in the Forgotten Realms. Sequel (of sorts) to Ghosts of Dragonspear Castle. [b]Dead in Thay[/b] Don't know much about this yet. It's the sequel to Scourge of the Sword Coast, apparently for levels 5-8 (but we'll see). Involves a big dungeon which several groups can adventure in at the same time (see Vault of the Dracolich). Set in the Forgotten Realms. [b]The Battle of Emridy Meadows (DUNGEON magazine)[/b] A key event in Greyhawk's history, this is the battle of the Forces of Good against the Horde of Elemental Evil. The heroes take on three key missions in the preparations for the battle, before the battle itself overwhelms everyone. The missions range from the simple (kill some gnolls) to more complex (infiltrate Nulb and recover a stolen book). Town-based, wilderness and dungeon-crawling, with evil cultists and a big battle (the players play smaller missions during the battle). [b]The Tomb of Horrors (DUNGEON magazine - this one I can figure out on my own!)[/b] There's a tomb. It's got horrors in it. You won't survive! [b]Vault of the Dracolich (I'm gussing a dungeon crawl[/b] Several groups of adventurers work together to steal the Diamond Staff from a Dracolich. This is a big dungeon crawl with a lot of varied encounters, but the exciting bit is that you can run it with 24 players and 5 DMs - four adventuring groups each with a DM, and a co-ordinating DM as well. We ran it that way during the Game Day and it was one of the best D&D experiences of my life. The groups can join up, pass messages, trade party members, before all coming together for the end fight with the Dracolich. [/QUOTE]
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