Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Struggling to get started
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 9051003" data-attributes="member: 6988941"><p>Basically WotC's full book campaigns are bloated messes with too many moving pieces (and little cross-referencing) that make them way more trouble to run as is than they're really worth, and by time you adapt them to work for you, you've written half a campaign yourself. The one you all already started and lost the inertia with, Lost Mines of Phandelver is probably the strongest 5e campaign they've put out in terms of being a manageable scale, written loosely enough that a DM can easily insert their own material or adapt to whatever the group wants to do (not including all the entires in the multi-adventure compendium books). One official adventure that might be worth considering at some point if your family enjoyed their time looking for Phandelver is the <em>Dragon of Icespire Peak</em> from the Essentials Kit, which is a comparable scale, similarly written with less experienced DMs in mind, and takes place in the exact same region (so you can easily plop in content you never got to when you did Phandelver). Not that I want to sell you another thing... just suggesting a possible way to handle unfinished business at some point.</p><p></p><p>Which leads me to my other point about the campaigns, just because you don't run them, doesn't mean you can't get lots of use out of them. Read over them, find things that appeal to you, and pull locations, encouters, NPCs and other ideas out of them liberally and wholesale. WotC campaigns are messes, but I've yet to encounter one that wasn't full of great ideas for a D&D campaign, it's just that by time the reach a final form they are a random mess assembled by committee and not presented for easy consumption by a DM.</p><p></p><p>I don't know the Dragonlance book personally, but if that one really appeals to you that is something worth keeping in mind, and every complaint I've just made about official campaigns notwithstanding, you can probably also just play that one, liberally adapting the opening couple chapters to accommodate 4th level characters. It really doesn't matter if some encounters are trivial, as long as you pick some key ones to beef up into actual challenges. Several of the WotC books are actually written with the idea that you might skip the beginning to start at third level or so in mind, so it may be you can just start at the second chapter or something.</p><p></p><p>Personally I find "just spitballing encounters" is great for a session or two, but tends to overemphasize the monster killing part of the came over the roleplaying, the storytelling, the creative problem solving, the etc. However playing with no actual plot for a few sessions <em>and not telling the players</em> can be a great opportunity to listen to the metagame discussion, get a sense for what the players think or want the plot to be, and build a plot catered to what actually interests them as gamers. The stories that grow organically out of play are usually the most memorable ones in my experience.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9051003, member: 6988941"] Basically WotC's full book campaigns are bloated messes with too many moving pieces (and little cross-referencing) that make them way more trouble to run as is than they're really worth, and by time you adapt them to work for you, you've written half a campaign yourself. The one you all already started and lost the inertia with, Lost Mines of Phandelver is probably the strongest 5e campaign they've put out in terms of being a manageable scale, written loosely enough that a DM can easily insert their own material or adapt to whatever the group wants to do (not including all the entires in the multi-adventure compendium books). One official adventure that might be worth considering at some point if your family enjoyed their time looking for Phandelver is the [I]Dragon of Icespire Peak[/I] from the Essentials Kit, which is a comparable scale, similarly written with less experienced DMs in mind, and takes place in the exact same region (so you can easily plop in content you never got to when you did Phandelver). Not that I want to sell you another thing... just suggesting a possible way to handle unfinished business at some point. Which leads me to my other point about the campaigns, just because you don't run them, doesn't mean you can't get lots of use out of them. Read over them, find things that appeal to you, and pull locations, encouters, NPCs and other ideas out of them liberally and wholesale. WotC campaigns are messes, but I've yet to encounter one that wasn't full of great ideas for a D&D campaign, it's just that by time the reach a final form they are a random mess assembled by committee and not presented for easy consumption by a DM. I don't know the Dragonlance book personally, but if that one really appeals to you that is something worth keeping in mind, and every complaint I've just made about official campaigns notwithstanding, you can probably also just play that one, liberally adapting the opening couple chapters to accommodate 4th level characters. It really doesn't matter if some encounters are trivial, as long as you pick some key ones to beef up into actual challenges. Several of the WotC books are actually written with the idea that you might skip the beginning to start at third level or so in mind, so it may be you can just start at the second chapter or something. Personally I find "just spitballing encounters" is great for a session or two, but tends to overemphasize the monster killing part of the came over the roleplaying, the storytelling, the creative problem solving, the etc. However playing with no actual plot for a few sessions [I]and not telling the players[/I] can be a great opportunity to listen to the metagame discussion, get a sense for what the players think or want the plot to be, and build a plot catered to what actually interests them as gamers. The stories that grow organically out of play are usually the most memorable ones in my experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Struggling to get started
Top